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General Tabletop Discussion
*Dungeons & Dragons
[House Rule] Dropping proficiency bonus
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<blockquote data-quote="el-remmen" data-source="post: 9511871" data-attributes="member: 11"><p>My rule about this in my VF5E variant I am working on is actually more complex than standard, so it would not fit your goals, but figured I'd mention it just to share that other folks also tweak that.</p><p></p><p>In my forthcoming game re-introduced a version of weapon proficiency slots based on class. </p><ul> <li data-xf-list-type="ul">Non-Proficient (aka "Untrained") in a weapon means you have Disadvantage to use it and don't apply your prof bonus.</li> <li data-xf-list-type="ul">Proficient (aka "Trained") in a weapon (costs 1 slot), straight d20 roll modified by ability score. <em>No proficiency bonus.</em></li> <li data-xf-list-type="ul">Specialized in a weapon (costs an additional slot), you add your prof bonus to attack <em>and</em> damage.</li> <li data-xf-list-type="ul">Mastery in a weapon (costs a third slot and is only accessible by certain classes/subclasses) and unlocks the mastery feature (which can only be use max once per turn).<br /> <br /> You can only be specialized in a weapon in which you are proficient and can only gain mastery in a weapon in which you are specialized.<br /> <br /> Starting characters still begin with a number of weapons (or weapon groups) that they are proficient in, and some classes begin with 1 to 4 specializations.</li> </ul></blockquote><p></p>
[QUOTE="el-remmen, post: 9511871, member: 11"] My rule about this in my VF5E variant I am working on is actually more complex than standard, so it would not fit your goals, but figured I'd mention it just to share that other folks also tweak that. In my forthcoming game re-introduced a version of weapon proficiency slots based on class. [LIST] [*]Non-Proficient (aka "Untrained") in a weapon means you have Disadvantage to use it and don't apply your prof bonus. [*]Proficient (aka "Trained") in a weapon (costs 1 slot), straight d20 roll modified by ability score. [I]No proficiency bonus.[/I] [*]Specialized in a weapon (costs an additional slot), you add your prof bonus to attack [I]and[/I] damage. [*]Mastery in a weapon (costs a third slot and is only accessible by certain classes/subclasses) and unlocks the mastery feature (which can only be use max once per turn). You can only be specialized in a weapon in which you are proficient and can only gain mastery in a weapon in which you are specialized. Starting characters still begin with a number of weapons (or weapon groups) that they are proficient in, and some classes begin with 1 to 4 specializations. [/LIST] [/QUOTE]
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[House Rule] Dropping proficiency bonus
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