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General Tabletop Discussion
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House rule: Extra Attacks for martials at 5,11,17
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<blockquote data-quote="ECMO3" data-source="post: 9142137" data-attributes="member: 7030563"><p>Yes</p><p></p><p>1. All multiclass casters, and half casters who take a Cantrip fighting style suffer from this. Also some Arcane Tricksters and Eldritch Knights will be hurt by this depending on the specific build.</p><p></p><p>2. This is a HUGE hit to the magic initiate feat. Taking magic initiate feat means what for Cantrips now? My high-level Rouge (or fighter or Monk) can no longer take this feat to get Green Flame Blade for 4d8+casting mod extra damage when targets are next to each other? Instead I just get + casting mod?</p><p></p><p>3. Most other casting feats will suffer some compared to this, but not as much as Magic Initiate. Specifically Warcaster, Spell Sniper, Strixhaven initiate, Aberrant Dragon Mark, and several of the Dragonlance feats.</p><p></p><p>4. Fighters, Monks, Barbarians and Rogues (especially Rogues) benefit disproportionally compared to all other 8 classes. If you are going to give a benefit like this to these classes then you should give something comparable to the other classes IMO.</p><p></p><p>IMO scaling Cantrips with character level is one of the best game design decisions in 5E, keeping Cantrips relevant through the entire game regardless of class mix. I think this plays a big part in the rise in popularity of the game. I don't have nearly as big an issue with the attack buffs as I do with that change.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9142137, member: 7030563"] Yes 1. All multiclass casters, and half casters who take a Cantrip fighting style suffer from this. Also some Arcane Tricksters and Eldritch Knights will be hurt by this depending on the specific build. 2. This is a HUGE hit to the magic initiate feat. Taking magic initiate feat means what for Cantrips now? My high-level Rouge (or fighter or Monk) can no longer take this feat to get Green Flame Blade for 4d8+casting mod extra damage when targets are next to each other? Instead I just get + casting mod? 3. Most other casting feats will suffer some compared to this, but not as much as Magic Initiate. Specifically Warcaster, Spell Sniper, Strixhaven initiate, Aberrant Dragon Mark, and several of the Dragonlance feats. 4. Fighters, Monks, Barbarians and Rogues (especially Rogues) benefit disproportionally compared to all other 8 classes. If you are going to give a benefit like this to these classes then you should give something comparable to the other classes IMO. IMO scaling Cantrips with character level is one of the best game design decisions in 5E, keeping Cantrips relevant through the entire game regardless of class mix. I think this plays a big part in the rise in popularity of the game. I don't have nearly as big an issue with the attack buffs as I do with that change. [/QUOTE]
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House rule: Extra Attacks for martials at 5,11,17
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