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House rule: Extra Attacks for martials at 5,11,17
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<blockquote data-quote="EzekielRaiden" data-source="post: 9142845" data-attributes="member: 6790260"><p>Yes, but you have to control for the fact that you might hit just once (and thus that attack can crit 5% of the time), or you might hit twice (and thus either or both could crit), or you might hit three times (and get 1/2/3 crits), or four (etc.)</p><p></p><p>A one-hit cantrip like standard <em>fire bolt</em> is all or nothing; either the whole thing crits or it doesn't. The math is very simple. A multi-hit cantrip like <em>eldritch blast</em>, you have to account for all the possible cases. The raw probabilities I used above (for "just treat crits as regular hits, figure out the bonus damage later") were crunched for me by a binomial distribution calculator; I used those as conditional probabilities above.</p><p></p><p>It <em>is</em> an average DPR bonus to be able to crit on each individual die, not just the whole kit and kaboodle. You sacrifice a "high" (5%) chance to do ~22 bonus damage, but you gain a very high chance of doing at least <em>one</em> crit. Consistency does, in fact, shift the center of the distribution up a little bit.</p><p></p><p></p><p>Sure, I'm not saying AB is going away. Also, I don't actually think Dragon Sorcerer is a problem here; Elemental Affinity says "to one damage roll of that spell." If you're careful with your house-rule wording, it wouldn't apply. E.g., call it "Extended Cantrip," with text saying something like, "Starting at 5th level, when you cast a cantrip that requires an attack roll or forces a target to make a save, you may apply its effects twice instead of once for a single casting of that cantrip." The crit benefit remains, of course, but this phrasing would mean you may make two/three/four attack rolls with <em>fire bolt</em>, but you can only apply Elemental Affinity to <em>one</em> of the damage rolls triggered by hitting.</p><p></p><p>I'm just saying, there are three benefits to <em>eldritch blast</em>: typing, multi-hit, and Agonizing Blast. Typing is a small but nice benefit. AB is a large and nice benefit. Multi-hit is a medium and nice benefit. Warlock, as a class, is one of the ones that needs love, not being relatively nerfed by having its distinctive features weakened by comparison.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9142845, member: 6790260"] Yes, but you have to control for the fact that you might hit just once (and thus that attack can crit 5% of the time), or you might hit twice (and thus either or both could crit), or you might hit three times (and get 1/2/3 crits), or four (etc.) A one-hit cantrip like standard [I]fire bolt[/I] is all or nothing; either the whole thing crits or it doesn't. The math is very simple. A multi-hit cantrip like [I]eldritch blast[/I], you have to account for all the possible cases. The raw probabilities I used above (for "just treat crits as regular hits, figure out the bonus damage later") were crunched for me by a binomial distribution calculator; I used those as conditional probabilities above. It [I]is[/I] an average DPR bonus to be able to crit on each individual die, not just the whole kit and kaboodle. You sacrifice a "high" (5%) chance to do ~22 bonus damage, but you gain a very high chance of doing at least [I]one[/I] crit. Consistency does, in fact, shift the center of the distribution up a little bit. Sure, I'm not saying AB is going away. Also, I don't actually think Dragon Sorcerer is a problem here; Elemental Affinity says "to one damage roll of that spell." If you're careful with your house-rule wording, it wouldn't apply. E.g., call it "Extended Cantrip," with text saying something like, "Starting at 5th level, when you cast a cantrip that requires an attack roll or forces a target to make a save, you may apply its effects twice instead of once for a single casting of that cantrip." The crit benefit remains, of course, but this phrasing would mean you may make two/three/four attack rolls with [I]fire bolt[/I], but you can only apply Elemental Affinity to [I]one[/I] of the damage rolls triggered by hitting. I'm just saying, there are three benefits to [I]eldritch blast[/I]: typing, multi-hit, and Agonizing Blast. Typing is a small but nice benefit. AB is a large and nice benefit. Multi-hit is a medium and nice benefit. Warlock, as a class, is one of the ones that needs love, not being relatively nerfed by having its distinctive features weakened by comparison. [/QUOTE]
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House rule: Extra Attacks for martials at 5,11,17
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