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House Rule: Fate Pool (Does this work?)
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<blockquote data-quote="DogBackward" data-source="post: 5832073" data-attributes="member: 50642"><p>The problem here is that this won't actually help a fighter beat a mage at high levels. A +20 to your attack roll means almost nothing when the mage is 500 feet in the air, invisible, with a 50% miss chance against ranged attacks, and showering you with fireballs. Yes, the fighter can use magic items to even things out a little (not in DnDN, though, since they're removing the focus on magic items), but the mage has just as much wealth as the character.</p><p></p><p>To be honest, I'd like to see instant-cast spells kept to basic attack stuff. Give mages at-will attacks, but make them weaker than what a fighter can do, and then give the mage daily attacks that blow a fighter out of the water. The quote I saw, I think, was something about the "Mage being a little jealous of the Fighter all day, and the Fighter being REALLY jealous of the Mage once a day."</p><p></p><p>Mages can keep their world-shaping abilities, but leave it in the realm of rituals with a casting time of at least a minute, and attach more of a cost than "negligible material components".</p><p></p><p>You actual idea is pretty decent, though. As a system, it's not bad, and I actually like the "add directly to a roll" concept better than rerolls or bonus dice. But it doesn't actually do anything to bridge that gap between casters and non-casters.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5832073, member: 50642"] The problem here is that this won't actually help a fighter beat a mage at high levels. A +20 to your attack roll means almost nothing when the mage is 500 feet in the air, invisible, with a 50% miss chance against ranged attacks, and showering you with fireballs. Yes, the fighter can use magic items to even things out a little (not in DnDN, though, since they're removing the focus on magic items), but the mage has just as much wealth as the character. To be honest, I'd like to see instant-cast spells kept to basic attack stuff. Give mages at-will attacks, but make them weaker than what a fighter can do, and then give the mage daily attacks that blow a fighter out of the water. The quote I saw, I think, was something about the "Mage being a little jealous of the Fighter all day, and the Fighter being REALLY jealous of the Mage once a day." Mages can keep their world-shaping abilities, but leave it in the realm of rituals with a casting time of at least a minute, and attach more of a cost than "negligible material components". You actual idea is pretty decent, though. As a system, it's not bad, and I actually like the "add directly to a roll" concept better than rerolls or bonus dice. But it doesn't actually do anything to bridge that gap between casters and non-casters. [/QUOTE]
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