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House Rule Feats to plug AC holes
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<blockquote data-quote="Destil" data-source="post: 4984623" data-attributes="member: 1980"><p>Just some small bits and pieces I put together to fix the issues where AC for some falls way behind at high level (or even just starts too low). Issues come up when it requires more than one feat or dividing scores quite a bit. Getting enough strength for a bear shaman to wear heavy armor they have to pump Str, which does nothing else since you've already got Con for fort. Oddly primal power 'fixed' the least broken of these (Str/Con barbarians, who can just take a heavy armor feat and already have +1 per tier), which finally prompted me to actually fix it myself.</p><p></p><p>Mostly looking for feedback on if these 'feel right' and fix the problem. The cost of a feat I'm happy enough with that I won't bother to consider a problem, 4E has bigger rule messes that I'd rather fix first and keeping my house rules list very small is my primary concern.</p><p></p><p>Hide Armor Expertise/Second Skin - Gone. Replace with:</p><p><strong>Second Skin</strong></p><p>Prerequisite: None (heroic).</p><p>Benefit: You can choose to don a suit of hide armor as heavy armor, you make this choice when you first put on the armor and it can not be changed without removing and redonning it. The AC bonus increases by +2 but you can not add your Dexterity or intelligence modifier to AC. The AC bonus in Feyhide or darkhide is instead +3; the AC bonus in Stalkerhide or Voidhide is instead +6.</p><p>Special: Primal Swarm druids gain the benefit of their Primal Swam feature when wearing hide armor, light or heavy.</p><p></p><p><strong>Protection of the Spirits</strong></p><p>Prerequisites: Shaman, Con 15, Protecting Strike or Voice of Battle as an at-will power (Heroic).</p><p>Benefit: When wearing no armor or light armor add your Constitution bonus to AC instead of Dexterity or Intelligence. </p><p></p><p></p><p><strong>Eldritch Armor</strong></p><p>Prerequisites: Warlock, Cha 15, Con 15, Eldritch Blast or Strike as an at-will power (Heroic).</p><p>Benefit: When wearing no armor or light armor add the lower of your Charisma or Constitution bonus to AC instead of Dexterity or Intelligence. </p><p></p><p>These feats fix the following builds:</p><p>Str/Cha Barbarian</p><p>Con/Cha Warlock</p><p>Wis/Con Shaman</p><p>Str/Wis Ranger</p><p>Wis/Con Druid</p><p></p><p>They're generally hard to pick up in an 'abusive' manner with multi-classing. Half-elves can get Elderich Armor at paragon with a few feats, but it's an interesting enough quirk that I actually like it (and taking eldritch blast is pretty sub-optimal, anyway).</p></blockquote><p></p>
[QUOTE="Destil, post: 4984623, member: 1980"] Just some small bits and pieces I put together to fix the issues where AC for some falls way behind at high level (or even just starts too low). Issues come up when it requires more than one feat or dividing scores quite a bit. Getting enough strength for a bear shaman to wear heavy armor they have to pump Str, which does nothing else since you've already got Con for fort. Oddly primal power 'fixed' the least broken of these (Str/Con barbarians, who can just take a heavy armor feat and already have +1 per tier), which finally prompted me to actually fix it myself. Mostly looking for feedback on if these 'feel right' and fix the problem. The cost of a feat I'm happy enough with that I won't bother to consider a problem, 4E has bigger rule messes that I'd rather fix first and keeping my house rules list very small is my primary concern. Hide Armor Expertise/Second Skin - Gone. Replace with: [b]Second Skin[/b] Prerequisite: None (heroic). Benefit: You can choose to don a suit of hide armor as heavy armor, you make this choice when you first put on the armor and it can not be changed without removing and redonning it. The AC bonus increases by +2 but you can not add your Dexterity or intelligence modifier to AC. The AC bonus in Feyhide or darkhide is instead +3; the AC bonus in Stalkerhide or Voidhide is instead +6. Special: Primal Swarm druids gain the benefit of their Primal Swam feature when wearing hide armor, light or heavy. [b]Protection of the Spirits[/b] Prerequisites: Shaman, Con 15, Protecting Strike or Voice of Battle as an at-will power (Heroic). Benefit: When wearing no armor or light armor add your Constitution bonus to AC instead of Dexterity or Intelligence. [b]Eldritch Armor[/b] Prerequisites: Warlock, Cha 15, Con 15, Eldritch Blast or Strike as an at-will power (Heroic). Benefit: When wearing no armor or light armor add the lower of your Charisma or Constitution bonus to AC instead of Dexterity or Intelligence. These feats fix the following builds: Str/Cha Barbarian Con/Cha Warlock Wis/Con Shaman Str/Wis Ranger Wis/Con Druid They're generally hard to pick up in an 'abusive' manner with multi-classing. Half-elves can get Elderich Armor at paragon with a few feats, but it's an interesting enough quirk that I actually like it (and taking eldritch blast is pretty sub-optimal, anyway). [/QUOTE]
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