Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule for Healing in 5th Edition D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Akhena" data-source="post: 6367301" data-attributes="member: 9152"><p>Personally I prefer the idea that the rules applying to the players are separated from the rules applying to the NPCs (rest of the world). I don't like to have crippled PCs running around unless it's something I want to do for a particular adventure. But for NPCs? Sure! Whatever needs to be done to drive the story forward. </p><p></p><p>Say I need this dying NPC to give his last bit of information before passing away. He's a commoner with 4hp. Already the problem arises as how many hp he's got left. At 1 he should not be on the ground incapacitated but fully functional. At 0hp he should be dead (as an NPC) or for special NPCs he could be dying like any PCs. But he is then unconscious. Huh. Can't talk! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But I'm the DM, so I over rule this and say he's dying at 0 hp, but barely conscious. Just enough to talk a little before dying.</p><p>Now the cleric casts healing word. It should work, right? He should heal by 1d4+prof bonus. He might be back to full hp actually. But this does not serve my story. Sometimes it's nice that PCs surprise me with some magic / class features. But in this case I know I will never ever be able to set up a scene with a dying NPC giving his last words of advice.</p><p></p><p>So I prefer in this case to describe the body as beyond any possible healing. He's just too wounded. He's literally bleeding to death and no magic won't be able to save him. I would not be mean to let the cleric waste a level 1 slot spell on this. I would just point out that it won't help in this situation.</p><p></p><p>D&D 3 / 3.5 was more trying to have one set of rules for everyone. I feel that with 5th I can reasonably go away from that, and make better stories without the sort of problems you just described (the tortured prisoner fully healed the next morning). I want to have NPCs with broken arms, leg injuries, etc. I don't want a cure wounds spell be the ultimate solution.</p><p></p><p>Coming back to the original topic, the March 2013 playtest packet had optional rules for healing. My understanding is that the survey showed that there was not one strong preference for one style or another. So they came up with some sort of middle ground and the DMG will provide alternative healing rules.</p><p></p><p>I also don't like that much the full hp after a long rest. But I'm still trying to figure what would be my preferred method. One alternative method was that you regain no hp at all but all your HD after a long rest. Another version (very very gritty) was that you would regain no hp and a number of HD equal to 1 + Con modifier. But what if your Con modifier is negative? ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Akhena, post: 6367301, member: 9152"] Personally I prefer the idea that the rules applying to the players are separated from the rules applying to the NPCs (rest of the world). I don't like to have crippled PCs running around unless it's something I want to do for a particular adventure. But for NPCs? Sure! Whatever needs to be done to drive the story forward. Say I need this dying NPC to give his last bit of information before passing away. He's a commoner with 4hp. Already the problem arises as how many hp he's got left. At 1 he should not be on the ground incapacitated but fully functional. At 0hp he should be dead (as an NPC) or for special NPCs he could be dying like any PCs. But he is then unconscious. Huh. Can't talk! ;) But I'm the DM, so I over rule this and say he's dying at 0 hp, but barely conscious. Just enough to talk a little before dying. Now the cleric casts healing word. It should work, right? He should heal by 1d4+prof bonus. He might be back to full hp actually. But this does not serve my story. Sometimes it's nice that PCs surprise me with some magic / class features. But in this case I know I will never ever be able to set up a scene with a dying NPC giving his last words of advice. So I prefer in this case to describe the body as beyond any possible healing. He's just too wounded. He's literally bleeding to death and no magic won't be able to save him. I would not be mean to let the cleric waste a level 1 slot spell on this. I would just point out that it won't help in this situation. D&D 3 / 3.5 was more trying to have one set of rules for everyone. I feel that with 5th I can reasonably go away from that, and make better stories without the sort of problems you just described (the tortured prisoner fully healed the next morning). I want to have NPCs with broken arms, leg injuries, etc. I don't want a cure wounds spell be the ultimate solution. Coming back to the original topic, the March 2013 playtest packet had optional rules for healing. My understanding is that the survey showed that there was not one strong preference for one style or another. So they came up with some sort of middle ground and the DMG will provide alternative healing rules. I also don't like that much the full hp after a long rest. But I'm still trying to figure what would be my preferred method. One alternative method was that you regain no hp at all but all your HD after a long rest. Another version (very very gritty) was that you would regain no hp and a number of HD equal to 1 + Con modifier. But what if your Con modifier is negative? ... :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule for Healing in 5th Edition D&D
Top