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General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
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<blockquote data-quote="W'rkncacnter" data-source="post: 9194103" data-attributes="member: 7033455"><p>one rule i've considered using (in addition to falling to 0 gives a level of exhaustion) is any effect which rolls dice for the specific purpose of healing instead simply does maximum healing. so, for example, cure wounds would heal from 8+spellcasting modifier to 72+spellcasting modifier depending on what level you cast it at, as opposed to 1d8 (average 4.5)+spellcasting modifier to 9d8 (averaging 40.5)+spellcasting modifier. </p><p></p><p>it's kind of similar to the OP's temp hp solution except it doesn't effect already flat healing (which are pretty much universally already the only worthwhile sources of healing anyway). you could also make it so that you still roll, and if you're conscious you gain what you rolled subtracted from the maximum as temp HP.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9194103, member: 7033455"] one rule i've considered using (in addition to falling to 0 gives a level of exhaustion) is any effect which rolls dice for the specific purpose of healing instead simply does maximum healing. so, for example, cure wounds would heal from 8+spellcasting modifier to 72+spellcasting modifier depending on what level you cast it at, as opposed to 1d8 (average 4.5)+spellcasting modifier to 9d8 (averaging 40.5)+spellcasting modifier. it's kind of similar to the OP's temp hp solution except it doesn't effect already flat healing (which are pretty much universally already the only worthwhile sources of healing anyway). you could also make it so that you still roll, and if you're conscious you gain what you rolled subtracted from the maximum as temp HP. [/QUOTE]
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House rule for in combat healing and yoyo at 0 HP
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