Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 9195489" data-attributes="member: 72555"><p>The problem is that a game where healing is good universally ends up with either rocket-tag, or non-threatening combat.</p><p></p><p>Rocket tag is when the only way to kill a PC is to take them out before healing can land. You can see this in a pile of games.</p><p></p><p>Non-threatening combat is when damage does nothing but drain the tank of the healer. Taking damage isn't a threat, it is just a resource drain on the healer. When the healer runs out of oomph, the day ends.</p><p></p><p>Both of these where true in 3e. Healing could outpace damage, healers had far more healing resources than warrior types had HP, and a real threat either wiped a target's HP out in one blow or bypassed HP entirely.</p><p></p><p>4e moved a huge amount of a healer's power budget to the target PC. Running out of HP was a single-encounter thing mostly, and the daily resource drain was on daily powers and healing surges.</p><p></p><p>5e, at least initially, moved to a model where running out of HP and HD is a daily resource drain. A melee type can contribute more HP than a healer can over an adventuring day, and the use of healing was more of an emergency thing than anything. Spell slots where better used in ways besides healing.</p><p></p><p>What I see in this thread is people seeming to ask for 3e style healing, what I consider the most boring era of D&D heal-wise; healing that makes non-fatal damage trivial.</p><p></p><p>The problem I have is that it isn't a huge gap between "healing isn't worth doing in combat" to "healing makes damage trivial". The life cleric in 5e almost bridges that gap.</p><p></p><p>Moving to 4e style healing would be one way; in that model, you'd allow magical healing to burn hit dice and heal extra that way. Each use of healing would have more impact, pushing it over the "not worth doing" to "big enough to nullify incoming damage of a threatening foe". This does push the game further towards a 5MWD, as more resource can be expended in a single combat (HD), leaving fewer for the rest of the day.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 9195489, member: 72555"] The problem is that a game where healing is good universally ends up with either rocket-tag, or non-threatening combat. Rocket tag is when the only way to kill a PC is to take them out before healing can land. You can see this in a pile of games. Non-threatening combat is when damage does nothing but drain the tank of the healer. Taking damage isn't a threat, it is just a resource drain on the healer. When the healer runs out of oomph, the day ends. Both of these where true in 3e. Healing could outpace damage, healers had far more healing resources than warrior types had HP, and a real threat either wiped a target's HP out in one blow or bypassed HP entirely. 4e moved a huge amount of a healer's power budget to the target PC. Running out of HP was a single-encounter thing mostly, and the daily resource drain was on daily powers and healing surges. 5e, at least initially, moved to a model where running out of HP and HD is a daily resource drain. A melee type can contribute more HP than a healer can over an adventuring day, and the use of healing was more of an emergency thing than anything. Spell slots where better used in ways besides healing. What I see in this thread is people seeming to ask for 3e style healing, what I consider the most boring era of D&D heal-wise; healing that makes non-fatal damage trivial. The problem I have is that it isn't a huge gap between "healing isn't worth doing in combat" to "healing makes damage trivial". The life cleric in 5e almost bridges that gap. Moving to 4e style healing would be one way; in that model, you'd allow magical healing to burn hit dice and heal extra that way. Each use of healing would have more impact, pushing it over the "not worth doing" to "big enough to nullify incoming damage of a threatening foe". This does push the game further towards a 5MWD, as more resource can be expended in a single combat (HD), leaving fewer for the rest of the day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
Top