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General Tabletop Discussion
*Dungeons & Dragons
House rule for in combat healing and yoyo at 0 HP
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9195651" data-attributes="member: 6802951"><p>No, I think that there is a middle ground between rocket tag and non-threatening combat, rather than just those two extreme positions.</p><p>The suggestions already mentioned of adding Temp HP, or allowing the recipient to spend some of their hit dice fall into that middle ground.</p><p></p><p>The discussion is about moving pre 0HP healing from "almost always a waste" to "a viable option to spend resources on", and so prevent the "whack-a-mole"/"yoyo" issue.</p><p>No-one is talking about trying to sustainably negate all of the damage the party is taking from a level-appropriate encounter.</p><p></p><p></p><p>The issue is that in most cases, healing someone before they go down <em>doesn't work</em> as an "emergency thing". Burning an action and a high-end resource on healing often won't give a fellow party member more survivability, until <em>after </em>they are on the ground.</p><p></p><p></p><p>Currently in-combat healing is most effective when applied to someone who has already gone down. We're looking into ways of making healing useful before that happens, so DMs don't feel the need to push the players towards a 5MWD, by attacking characters that are bleeding out or introducing mechanics that punish dropping to 0HP without addressing the systemic issue.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9195651, member: 6802951"] No, I think that there is a middle ground between rocket tag and non-threatening combat, rather than just those two extreme positions. The suggestions already mentioned of adding Temp HP, or allowing the recipient to spend some of their hit dice fall into that middle ground. The discussion is about moving pre 0HP healing from "almost always a waste" to "a viable option to spend resources on", and so prevent the "whack-a-mole"/"yoyo" issue. No-one is talking about trying to sustainably negate all of the damage the party is taking from a level-appropriate encounter. The issue is that in most cases, healing someone before they go down [I]doesn't work[/I] as an "emergency thing". Burning an action and a high-end resource on healing often won't give a fellow party member more survivability, until [I]after [/I]they are on the ground. Currently in-combat healing is most effective when applied to someone who has already gone down. We're looking into ways of making healing useful before that happens, so DMs don't feel the need to push the players towards a 5MWD, by attacking characters that are bleeding out or introducing mechanics that punish dropping to 0HP without addressing the systemic issue. [/QUOTE]
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House rule for in combat healing and yoyo at 0 HP
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