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General Tabletop Discussion
*Pathfinder & Starfinder
House rule for magic weapons/armor
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<blockquote data-quote="Corwin" data-source="post: 508277" data-attributes="member: 1560"><p>It's great, in theory. But it has a few practical problems, IMNSHO.</p><p></p><p>For example, there can never be such a thing as a +3 <em>speed</em> weapon. Sure this may seem minor at first, but things like that can really become more problematic over the course of a campaign.</p><p></p><p>Really, I think the problem stems from the GMW spell itself, more than anything else.</p><p></p><p>My fix: Change the spell.</p><p></p><p>Have it work similar to the Magic Vestment spell. That way, all the weapon's special abilities apply towards the total bonus gained from the spell. Thus, a <em>+1 holy, flame burst</em> weapon is already +5 equivalent and gains no benefit from the GMW spell. A +1 <em>icy burst</em> weapon could be raised to no more than a +3 enhancement bonus. Useful, but not broken. If you want a +5 enhancement bonus, cast the spell on a non-magical weapon.</p><p></p><p>If you like (and I think <em>I</em> do), allow the spell to exceed the +5 limit (unlike Magic Vestment) - it <em>is</em> supposed to be a better spell and <em>should</em> be, after all. Though you can still never get more than a +5 enhancement bonus. That way, an 18th level caster could get up to +6, and epic casters eventually could get to the full +10 at 30th level. I don't think that's unreasonable. Especially since epic weapons will be better by then. And an epic version of the spell even better still. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>----------</p><p></p><p>Also, BTW, we house ruled* that GWM cannot stack with itself. This is in regards to ranged weapons specifically. So no casting it on the bow <strong>and</strong> arrows for a +10. You gotta have either the bow <strong>or</strong> arrows as a real magic weapon to get the stacking bonus.</p><p></p><p>(*Use of the term "house rule" being questionable, since the spell really <em>shouldn't</em> be allowed to stack with itself anyway, per the rules as the stand in the core books.)</p><p></p><p>In the future, we are also thinking about changing ranged weapons even further, so that the enhancement bonuses from the bow applies only to damage and the arrows strictly to hit.</p></blockquote><p></p>
[QUOTE="Corwin, post: 508277, member: 1560"] It's great, in theory. But it has a few practical problems, IMNSHO. For example, there can never be such a thing as a +3 [i]speed[/i] weapon. Sure this may seem minor at first, but things like that can really become more problematic over the course of a campaign. Really, I think the problem stems from the GMW spell itself, more than anything else. My fix: Change the spell. Have it work similar to the Magic Vestment spell. That way, all the weapon's special abilities apply towards the total bonus gained from the spell. Thus, a [i]+1 holy, flame burst[/i] weapon is already +5 equivalent and gains no benefit from the GMW spell. A +1 [i]icy burst[/i] weapon could be raised to no more than a +3 enhancement bonus. Useful, but not broken. If you want a +5 enhancement bonus, cast the spell on a non-magical weapon. If you like (and I think [i]I[/i] do), allow the spell to exceed the +5 limit (unlike Magic Vestment) - it [i]is[/i] supposed to be a better spell and [i]should[/i] be, after all. Though you can still never get more than a +5 enhancement bonus. That way, an 18th level caster could get up to +6, and epic casters eventually could get to the full +10 at 30th level. I don't think that's unreasonable. Especially since epic weapons will be better by then. And an epic version of the spell even better still. :) ---------- Also, BTW, we house ruled* that GWM cannot stack with itself. This is in regards to ranged weapons specifically. So no casting it on the bow [b]and[/b] arrows for a +10. You gotta have either the bow [b]or[/b] arrows as a real magic weapon to get the stacking bonus. (*Use of the term "house rule" being questionable, since the spell really [i]shouldn't[/i] be allowed to stack with itself anyway, per the rules as the stand in the core books.) In the future, we are also thinking about changing ranged weapons even further, so that the enhancement bonuses from the bow applies only to damage and the arrows strictly to hit. [/QUOTE]
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