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General Tabletop Discussion
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House rule for magic weapons/armor
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<blockquote data-quote="Corwin" data-source="post: 508755" data-attributes="member: 1560"><p>I never forgot. But it isn't a matter of simply getting to make stuff for half cost and effectively doubling your treasure.</p><p></p><p>Notice my examples were based on making a character at above first level (per the DMG starting gold chart). I never said anything about PC making their items.</p><p></p><p>I don't know of many spellcasters who are willing to give up 2,000 XP to make a +1 <em>speed</em> weapon at or before 10th level. And the +3 speed weapon is almost twice as much XP, weighing in at a hefty 3,920.</p><p></p><p>Then there is also other factors and considerations (entirely in the DMs hands) when dealing with this. Why are you handing a 10th level PC 25,000 gp in cash? Just don't. Don't let them sit around for nearly 2 months straight (50 days) for the caster to make the thing in the first place. Mix it up a bit. Make the idea of that kind of downtime less than appealing.</p><p></p><p>There are plenty of things being bantied about here that look good on paper. Theories that seem logical at first. But in practice, they don't fly. It won't be often (at least in most campaigns) for a spellcaster to have the 49,000 gp and 98 days straight to make a +3 <em>speed</em> weapon anyway. Then he has to be willing to do it, sacrificing the nearly 4k in XP, to boot.</p><p></p><p></p><p></p><p>It just seems by your responses that you are pretty adamant about the whole thing. You seem sure about your opinion and appear to be set to impliment it. This is somewhat different than the impression you gave at the beginning. So it felt like a bit of sandbagging. You start off wondering about it and seeking opinions, then discount all attempts to test your theory in practice. That's how I'm taking it anyway.</p><p></p><p>Of the 4 posters to respond so far, 3 have recommended you instead fix GMW. [shrug] All I'm saying is, maybe be a little more open to the possibility, is all.</p></blockquote><p></p>
[QUOTE="Corwin, post: 508755, member: 1560"] I never forgot. But it isn't a matter of simply getting to make stuff for half cost and effectively doubling your treasure. Notice my examples were based on making a character at above first level (per the DMG starting gold chart). I never said anything about PC making their items. I don't know of many spellcasters who are willing to give up 2,000 XP to make a +1 [i]speed[/i] weapon at or before 10th level. And the +3 speed weapon is almost twice as much XP, weighing in at a hefty 3,920. Then there is also other factors and considerations (entirely in the DMs hands) when dealing with this. Why are you handing a 10th level PC 25,000 gp in cash? Just don't. Don't let them sit around for nearly 2 months straight (50 days) for the caster to make the thing in the first place. Mix it up a bit. Make the idea of that kind of downtime less than appealing. There are plenty of things being bantied about here that look good on paper. Theories that seem logical at first. But in practice, they don't fly. It won't be often (at least in most campaigns) for a spellcaster to have the 49,000 gp and 98 days straight to make a +3 [i]speed[/i] weapon anyway. Then he has to be willing to do it, sacrificing the nearly 4k in XP, to boot. It just seems by your responses that you are pretty adamant about the whole thing. You seem sure about your opinion and appear to be set to impliment it. This is somewhat different than the impression you gave at the beginning. So it felt like a bit of sandbagging. You start off wondering about it and seeking opinions, then discount all attempts to test your theory in practice. That's how I'm taking it anyway. Of the 4 posters to respond so far, 3 have recommended you instead fix GMW. [shrug] All I'm saying is, maybe be a little more open to the possibility, is all. [/QUOTE]
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