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House rule for overnight healing: opinions wanted
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<blockquote data-quote="Sagiro" data-source="post: 6408273" data-attributes="member: 726"><p>I don’t have any philosophical objections, though like some others before me, I’d want to run some sample scenarios to see how your scheme will play out vs. the RAW.</p><p></p><p>I’ll use my own character in your game, Cobalt, as an example. He’s a Level 15 Rogue with 108 HP and 15d8 Hit Dice. The following scenario will make all sorts of assumptions that probably aren’t *too* far off from how our game usually goes.</p><p></p><p>Scenario: 3 straight days of typical adventuring days, with modest time pressure. (That is, we can’t take a full day of rest just to spend and replenish HD without making forward progress.) We have some battles each day, during/between which we count on a combo of clerical magic and spending HD to stay upright. At the end of the day, say Cobalt has used up 6 of his 15 Hit Dice. </p><p></p><p>That means that before he goes to bed after the first day, he gets 40 “free” HP, as he burns up his remaining 9 HD. If it was a brutal day of fighting, he might be down to (say) 20 HP, burn his HD and go to sleep with 60 HP. Then the next day, he immediately spends 9 more to get mostly back to full. </p><p></p><p>If Day 2 is similarly brutal, he’ll have used up all of his remaining 6 Hit Dice in order to finish the day at 20 HP. Now he’s still at 20 when he wakes up the next day. Even if he spends all his Hit Dice right away, he’ll be adventuring on Day 3 with 88 HP and no Hit Dice remaining; he’ll be relying entirely on our cleric and healing potions. </p><p></p><p>If Day 3 is similar to Days 1 and 2, he’ll be dead.</p><p></p><p>Now, that’s a pretty harsh scenario, and we haven’t played enough 5E to know how badly hurt a typical PC will be at the end of a day, and with how many HD left. But this back-of-napkin math makes me think your proposal will be fine, as long as you keep an eye on things and balance your combats accordingly.</p><p></p><p>(Here’s another way of looking at the math: Say on an average day, an average hero finishes with ¼ of their Hit Dice remaining. The next day (RAW) they start at full health, with ¾ of their Hit Dice. Using your method, they’d start at whatever health they had, but with all of their Hit Dice replenished. Those extra Hit Dice represent (for Cobalt) about 17 Hit Points. So, assuming he finished the previous day down more than 17 Hit Points, it’s a net loss for him.)</p></blockquote><p></p>
[QUOTE="Sagiro, post: 6408273, member: 726"] I don’t have any philosophical objections, though like some others before me, I’d want to run some sample scenarios to see how your scheme will play out vs. the RAW. I’ll use my own character in your game, Cobalt, as an example. He’s a Level 15 Rogue with 108 HP and 15d8 Hit Dice. The following scenario will make all sorts of assumptions that probably aren’t *too* far off from how our game usually goes. Scenario: 3 straight days of typical adventuring days, with modest time pressure. (That is, we can’t take a full day of rest just to spend and replenish HD without making forward progress.) We have some battles each day, during/between which we count on a combo of clerical magic and spending HD to stay upright. At the end of the day, say Cobalt has used up 6 of his 15 Hit Dice. That means that before he goes to bed after the first day, he gets 40 “free” HP, as he burns up his remaining 9 HD. If it was a brutal day of fighting, he might be down to (say) 20 HP, burn his HD and go to sleep with 60 HP. Then the next day, he immediately spends 9 more to get mostly back to full. If Day 2 is similarly brutal, he’ll have used up all of his remaining 6 Hit Dice in order to finish the day at 20 HP. Now he’s still at 20 when he wakes up the next day. Even if he spends all his Hit Dice right away, he’ll be adventuring on Day 3 with 88 HP and no Hit Dice remaining; he’ll be relying entirely on our cleric and healing potions. If Day 3 is similar to Days 1 and 2, he’ll be dead. Now, that’s a pretty harsh scenario, and we haven’t played enough 5E to know how badly hurt a typical PC will be at the end of a day, and with how many HD left. But this back-of-napkin math makes me think your proposal will be fine, as long as you keep an eye on things and balance your combats accordingly. (Here’s another way of looking at the math: Say on an average day, an average hero finishes with ¼ of their Hit Dice remaining. The next day (RAW) they start at full health, with ¾ of their Hit Dice. Using your method, they’d start at whatever health they had, but with all of their Hit Dice replenished. Those extra Hit Dice represent (for Cobalt) about 17 Hit Points. So, assuming he finished the previous day down more than 17 Hit Points, it’s a net loss for him.) [/QUOTE]
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