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House Rule for Subdual, is it fair?
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<blockquote data-quote="CAFRedblade" data-source="post: 7218580" data-attributes="member: 34503"><p>I think it's a bit of a needless complication for my taste. Perhaps if you want to give the option of having the players have disadvantage with the option of still hitting for damage, it's a new action, Disadvantage on the roll, but nat 20 always hits for lethal. Knocking someone out in the midst on combat while they are most likely trying to kill you, is not easy, even for well trained combatants. </p><p>I usually ask my players intentions so I can descibe the combat as the rolls are made. If they are fighting to subdue I can give that feedback in the push and pull of combat. You can also use a rule for dying monsters/creatures that they have 3 rounds, or maybe 1d3 rounds ( or some combination ) until actual death to represent their death saves. I've used it where even with players trying to take prisoners, they dropped creatures in one hit that then bleed out over the next few rounds and died during combat anyways. Once they were trying to subdue, but crit the poor lug of a goblin for three times his health.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 7218580, member: 34503"] I think it's a bit of a needless complication for my taste. Perhaps if you want to give the option of having the players have disadvantage with the option of still hitting for damage, it's a new action, Disadvantage on the roll, but nat 20 always hits for lethal. Knocking someone out in the midst on combat while they are most likely trying to kill you, is not easy, even for well trained combatants. I usually ask my players intentions so I can descibe the combat as the rolls are made. If they are fighting to subdue I can give that feedback in the push and pull of combat. You can also use a rule for dying monsters/creatures that they have 3 rounds, or maybe 1d3 rounds ( or some combination ) until actual death to represent their death saves. I've used it where even with players trying to take prisoners, they dropped creatures in one hit that then bleed out over the next few rounds and died during combat anyways. Once they were trying to subdue, but crit the poor lug of a goblin for three times his health. [/QUOTE]
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Community
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House Rule for Subdual, is it fair?
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