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General Tabletop Discussion
*Dungeons & Dragons
House Rule for Subdual, is it fair?
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<blockquote data-quote="Saeviomagy" data-source="post: 7219204" data-attributes="member: 5890"><p>Like having a good alignment? Because otherwise you're just deliberately murdering people for, at best, convenience when you have an effective alternative...</p><p></p><p>Having characters in the game world react to how the game world behaves is the opposite of meta, since meta is reacting to things that are not in the game. Bribing the DM with pizza is meta. Your character knowing they are good at bribing guards with pizza is not.</p><p></p><p>So his refusal to kill loses some impact and drama. The response to "my character refuses to kill" becomes "and? so what?"</p><p></p><p>... except you're specifically saying "we should throw out the randomness and rely on narration" in this case.</p><p></p><p>You are right. I'd mentally stored the rule as keeping track of which was the 'original' die, and reverting to that resulted in non-subdual if it was higher, but that's not what's written.</p><p></p><p>Right - so with the rules as-is, killing foes is done out of convenience. At that point, are your protagonists heroes in any meaning of the word?</p><p></p><p>No, that's caused by prisoners being nothing but an inconvenience, and leaving living foes a ticket to revenge plots, like [MENTION=6777737]Bacon Bits[/MENTION] suggests. Oh, and using the rules from the DMG for any downtime activities.</p><p></p><p>If you don't want murderhobos, make murder a bad thing, make building and maintaining a home a good thing and make your goons real people instead of cardboard cutouts.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7219204, member: 5890"] Like having a good alignment? Because otherwise you're just deliberately murdering people for, at best, convenience when you have an effective alternative... Having characters in the game world react to how the game world behaves is the opposite of meta, since meta is reacting to things that are not in the game. Bribing the DM with pizza is meta. Your character knowing they are good at bribing guards with pizza is not. So his refusal to kill loses some impact and drama. The response to "my character refuses to kill" becomes "and? so what?" ... except you're specifically saying "we should throw out the randomness and rely on narration" in this case. You are right. I'd mentally stored the rule as keeping track of which was the 'original' die, and reverting to that resulted in non-subdual if it was higher, but that's not what's written. Right - so with the rules as-is, killing foes is done out of convenience. At that point, are your protagonists heroes in any meaning of the word? No, that's caused by prisoners being nothing but an inconvenience, and leaving living foes a ticket to revenge plots, like [MENTION=6777737]Bacon Bits[/MENTION] suggests. Oh, and using the rules from the DMG for any downtime activities. If you don't want murderhobos, make murder a bad thing, make building and maintaining a home a good thing and make your goons real people instead of cardboard cutouts. [/QUOTE]
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House Rule for Subdual, is it fair?
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