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General Tabletop Discussion
*Dungeons & Dragons
House Rule for Subdual, is it fair?
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<blockquote data-quote="CapnZapp" data-source="post: 7219286" data-attributes="member: 12731"><p>This boils down to two opposing arguments:</p><p></p><p style="margin-left: 20px">"if you don't want murderhoboes, don't play D&D"</p><p></p><p>and </p><p></p><p style="margin-left: 20px">"it's just a game. No actual bandits and cult fanatics were harmed"</p><p></p><p>I don't really see how this can cause an argument. </p><p></p><p>Either you buy into the fiction so deep that you consider sparing the lives of your foes to be a central part of retaining a good alignment, and then you obviously will want there to be a cost of doing so or there's no point in staying good.</p><p></p><p>Or you will focus on getting to the next dungeon and each minute spent on discussing what to do with prisoners is not getting you there, and so you're fine with a more pragmatic "anyone trying to kill me has to be okay with me killing them" approach, especially since it's all a game, and so there's no actual body trail to inconvenience you later.</p><p></p><p>Either you buy into the need for subdual to have a cost, or you don't. Neither side is more right than the other. </p><p></p><p>Except this thread is about subdual damage, and not about "not subdual damage". There's far too much sniping ideas at ENWorld, and "plus threads" is really REALLY needed, where if you're not agreeing to the original post's premise, you're considered to be off topic for the thread.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7219286, member: 12731"] This boils down to two opposing arguments: [INDENT]"if you don't want murderhoboes, don't play D&D"[/INDENT] and [INDENT]"it's just a game. No actual bandits and cult fanatics were harmed"[/INDENT] I don't really see how this can cause an argument. Either you buy into the fiction so deep that you consider sparing the lives of your foes to be a central part of retaining a good alignment, and then you obviously will want there to be a cost of doing so or there's no point in staying good. Or you will focus on getting to the next dungeon and each minute spent on discussing what to do with prisoners is not getting you there, and so you're fine with a more pragmatic "anyone trying to kill me has to be okay with me killing them" approach, especially since it's all a game, and so there's no actual body trail to inconvenience you later. Either you buy into the need for subdual to have a cost, or you don't. Neither side is more right than the other. Except this thread is about subdual damage, and not about "not subdual damage". There's far too much sniping ideas at ENWorld, and "plus threads" is really REALLY needed, where if you're not agreeing to the original post's premise, you're considered to be off topic for the thread. [/QUOTE]
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House Rule for Subdual, is it fair?
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