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General Tabletop Discussion
*Dungeons & Dragons
House Rule for Subdual, is it fair?
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<blockquote data-quote="Fanaelialae" data-source="post: 7219323" data-attributes="member: 53980"><p>No, like being under a curse. Why would having a good alignment cause you to accidentally kill people with regularity. As with anything else, the DM can and should call shenanigans if players seek to abuse the system. </p><p></p><p></p><p></p><p>Outside of perhaps a very unusual setting (like the aforementioned MMO) characters who are aware that their fates are determined by a cosmic d20 are exceedingly meta.</p><p></p><p>Characters should not behave as though they have read the rules. If, for example, you suffer no penalties for eating every other day (by the rules) characters should nonetheless seek to eat every day, just as in the real world.</p><p></p><p></p><p></p><p>I very much doubt that, as it still brings to the forefront what will be done with those captives.</p><p></p><p></p><p></p><p>No, I'm saying we CAN rely on narration in this case. Per RAW there is no randomness. </p><p></p><p></p><p></p><p>So what then? You've done all this work to give the bad guys depth, and now anyone who wants to maintain a good alignment must suffer a combat penalty on top of the challenges presented by sparing enemies (such as having to mind them until you can throw them in a jail cell)? That seems to me like it would encourage the players to play non-good alignments, much the same as an experience penalty for being good would.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7219323, member: 53980"] No, like being under a curse. Why would having a good alignment cause you to accidentally kill people with regularity. As with anything else, the DM can and should call shenanigans if players seek to abuse the system. Outside of perhaps a very unusual setting (like the aforementioned MMO) characters who are aware that their fates are determined by a cosmic d20 are exceedingly meta. Characters should not behave as though they have read the rules. If, for example, you suffer no penalties for eating every other day (by the rules) characters should nonetheless seek to eat every day, just as in the real world. I very much doubt that, as it still brings to the forefront what will be done with those captives. No, I'm saying we CAN rely on narration in this case. Per RAW there is no randomness. So what then? You've done all this work to give the bad guys depth, and now anyone who wants to maintain a good alignment must suffer a combat penalty on top of the challenges presented by sparing enemies (such as having to mind them until you can throw them in a jail cell)? That seems to me like it would encourage the players to play non-good alignments, much the same as an experience penalty for being good would. [/QUOTE]
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House Rule for Subdual, is it fair?
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