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General Tabletop Discussion
*Dungeons & Dragons
House Rule for Subdual, is it fair?
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<blockquote data-quote="Uchawi" data-source="post: 7220831" data-attributes="member: 6775000"><p>For the game you want to play I totally agree. But overall I believe the debate is how to allow subdual damage without it being abused. If we want to add realism but also keep it simple, I expect a variant rule could be developed for special damage. Like granting disadvantage to the roll, plus some other modifiers and having to exceed at least 50 percent of the targets total hit points to subdue them. Which means low level creatures and mooks are fair play, but forget about giants.</p></blockquote><p></p>
[QUOTE="Uchawi, post: 7220831, member: 6775000"] For the game you want to play I totally agree. But overall I believe the debate is how to allow subdual damage without it being abused. If we want to add realism but also keep it simple, I expect a variant rule could be developed for special damage. Like granting disadvantage to the roll, plus some other modifiers and having to exceed at least 50 percent of the targets total hit points to subdue them. Which means low level creatures and mooks are fair play, but forget about giants. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule for Subdual, is it fair?
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