Herzog
Adventurer
Hi!
I am thinking of using a house-rule, designed for a specific campaign thread I am planning to run.
The idea is based on the Turning undead rules in 3.5 and an OD&D rule about strong undead controlling armies of minor undead.
It is meant to create large numbers of minor undead that cannot simply be destroyed by your party cleric.
It works as follows:
A strong, intelligent undead cleric can create and control a number of undead. (this is basic rules so far)
He can bolster these undead for a short period of time (still basic) or he can bolster them indefinately(houserule).
Indefinate bostering:
Bolstered undead are treated (when a turn attempt is made) as having the same HD as the undead who commands them.
When the turn attempt succeeds, the bolstered undead are not turned, but freed from the command. Should the turning attempt normally result in a destroyed minor undead (for this purpose, the HD of the minor undead is used), the damage result is instead treated as a direct hp loss affecting the controlling undead ( counting HD destroyed as hp lost)
my question:
what do you think? Is this a balanced rule, does it add to the game, or is it just an addition making the game more complicated?
Opinions please...
Herzog
I am thinking of using a house-rule, designed for a specific campaign thread I am planning to run.
The idea is based on the Turning undead rules in 3.5 and an OD&D rule about strong undead controlling armies of minor undead.
It is meant to create large numbers of minor undead that cannot simply be destroyed by your party cleric.
It works as follows:
A strong, intelligent undead cleric can create and control a number of undead. (this is basic rules so far)
He can bolster these undead for a short period of time (still basic) or he can bolster them indefinately(houserule).
Indefinate bostering:
Bolstered undead are treated (when a turn attempt is made) as having the same HD as the undead who commands them.
When the turn attempt succeeds, the bolstered undead are not turned, but freed from the command. Should the turning attempt normally result in a destroyed minor undead (for this purpose, the HD of the minor undead is used), the damage result is instead treated as a direct hp loss affecting the controlling undead ( counting HD destroyed as hp lost)
my question:
what do you think? Is this a balanced rule, does it add to the game, or is it just an addition making the game more complicated?
Opinions please...
Herzog