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House Rule: Fumbled Attacks
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<blockquote data-quote="Silver Griffon" data-source="post: 544032" data-attributes="member: 9425"><p>Actually, any AoO can be a trip or disarm attempt. On page 122 of the PHB an AoO is defined as "a single melee attack". The description of the disarm action on page 137 states "As a melee attack, you may make a disarm attempt.". Similarly, the description of the trip action on page 139 states "You can try to trip an opponent as a melee attack." Sunder, however, is a different story as an AoO allows you to make an attack against an opponent, not his gear. Attacking a held object doesn't even use the wielder's AC (although the wielder's Dex and deflection bonuses are taken into account as described on page 135).</p><p></p><p>As far as your fumble system goes I think its a great system. My group just recently started using almost the same exact system, except that we don't care if you miss by 4 or more. That handles melee fumbles just fine, but we haven't settled on a penalty for fumbling with a ranged attack. I still would like to see it stay simple, so I've suggested that if you roll a natural "1" on your to hit roll with a ranged weapon or a ray spell and you are outside of melee range from your opponent you are penalized by only being able to make a partial action on your next turn as you must use part of your turn to recover from your fumble.</p></blockquote><p></p>
[QUOTE="Silver Griffon, post: 544032, member: 9425"] Actually, any AoO can be a trip or disarm attempt. On page 122 of the PHB an AoO is defined as "a single melee attack". The description of the disarm action on page 137 states "As a melee attack, you may make a disarm attempt.". Similarly, the description of the trip action on page 139 states "You can try to trip an opponent as a melee attack." Sunder, however, is a different story as an AoO allows you to make an attack against an opponent, not his gear. Attacking a held object doesn't even use the wielder's AC (although the wielder's Dex and deflection bonuses are taken into account as described on page 135). As far as your fumble system goes I think its a great system. My group just recently started using almost the same exact system, except that we don't care if you miss by 4 or more. That handles melee fumbles just fine, but we haven't settled on a penalty for fumbling with a ranged attack. I still would like to see it stay simple, so I've suggested that if you roll a natural "1" on your to hit roll with a ranged weapon or a ray spell and you are outside of melee range from your opponent you are penalized by only being able to make a partial action on your next turn as you must use part of your turn to recover from your fumble. [/QUOTE]
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House Rule: Fumbled Attacks
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