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House Rule Help: Initiative
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<blockquote data-quote="Niveria" data-source="post: 781871" data-attributes="member: 3414"><p>Hi, All.</p><p></p><p>I'm going to be running a d20 Modern campaign, soon. The group I've been playing in has been using a house rule for D&D by which initiative is re-rolled every round. Personally, I don't like this rule, since it makes delaying or readying actions too easy. There's no penalty in exchange for the benefit if your initiative is automatically reset at the end of the round.</p><p></p><p>However, I'm toying with an idea for a house rule of my own. I'd appreciate some input from anyone who is interested.</p><p></p><p><em>One initiative roll per combat sequence. However, players may reroll initiative by foregoing all actions for one round. The idea is that the character effectively withdraws from combat to reassess the situation. (If the character is forced to defend him or herself during that round, the chance to reroll is lost.) The character can get the same benefit without giving up actions by expending one action point. In either of these cases, players must announce their intentions at the beginning of a combat round. </em></p><p></p><p>I'm pretty comfortable with that part, it's the second part I think needs work...</p><p></p><p><em>Characters possessing the Combat Reflexes feat may avoid paying the action point if they forego all attacks of opportunity for the first round after the new initiative roll. They may otherwise act normally during all combat rounds.</em></p><p></p><p>I guess my main question in this regard is whether I should amend Combat Reflexes in this way or simply create a new feat, Combat Reassessment, that allows a character to reroll initiative. If a new feat is called for, the question then becomes, "How many times per combat sequence should the feat allow a player to re-roll?"</p><p></p><p>In case anyone is wondering, I'm considering this house rule simply because I want to give players the option of recovering from either a low initiative roll or a long delayed action time. I just want to make sure I do it in a way that doesn't undermine the purpose of the one-initiative-roll concept.</p><p></p><p>Thanks for your help!</p><p>Paris</p></blockquote><p></p>
[QUOTE="Niveria, post: 781871, member: 3414"] Hi, All. I'm going to be running a d20 Modern campaign, soon. The group I've been playing in has been using a house rule for D&D by which initiative is re-rolled every round. Personally, I don't like this rule, since it makes delaying or readying actions too easy. There's no penalty in exchange for the benefit if your initiative is automatically reset at the end of the round. However, I'm toying with an idea for a house rule of my own. I'd appreciate some input from anyone who is interested. [I]One initiative roll per combat sequence. However, players may reroll initiative by foregoing all actions for one round. The idea is that the character effectively withdraws from combat to reassess the situation. (If the character is forced to defend him or herself during that round, the chance to reroll is lost.) The character can get the same benefit without giving up actions by expending one action point. In either of these cases, players must announce their intentions at the beginning of a combat round. [/I] I'm pretty comfortable with that part, it's the second part I think needs work... [I]Characters possessing the Combat Reflexes feat may avoid paying the action point if they forego all attacks of opportunity for the first round after the new initiative roll. They may otherwise act normally during all combat rounds.[/I] I guess my main question in this regard is whether I should amend Combat Reflexes in this way or simply create a new feat, Combat Reassessment, that allows a character to reroll initiative. If a new feat is called for, the question then becomes, "How many times per combat sequence should the feat allow a player to re-roll?" In case anyone is wondering, I'm considering this house rule simply because I want to give players the option of recovering from either a low initiative roll or a long delayed action time. I just want to make sure I do it in a way that doesn't undermine the purpose of the one-initiative-roll concept. Thanks for your help! Paris [/QUOTE]
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