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<blockquote data-quote="TYPO5478" data-source="post: 4422952" data-attributes="member: 37531"><p>Holy crap, Redrover, that's brilliant. I have to agree with Appleseeth: those are amazingly inspiring suggestions! I'd love to use something like that, and I probably will. My dilemma is that role-playing doesn't seem to be too high a priority for my group (with a couple of exceptions). They're more "kill things as fast as we can and get the XP." I can't count the number of times I've heard things like, "I move three squares and attack the goblin. If I hit him, he takes 12 damage and is dazed until the end of my next turn." I understand that simple, succinct descriptions like that may be useful from time to time, but they tend to get pretty boring if you hear them over and over.</p><p></p><p>I'm trying to use the RP points to encourage them to role-play at all (something I like), so I think it's only fair to repay them with the kind of mechanics-oriented, immediate rewards that they like. That said, I'll definitely try to incorporate your suggestions. Thanks again for such a wonderful idea!</p><p></p><p>Thanks, Appleseeth for your input, too. I had thought about using the points for skill challenges, but I kind of thought that's where the +1 bonus to a d20 roll (before or after the fact) might come in. Obviously, they'll be useful for more than just skill rolls, though.</p><p></p><p>And of course, all this does depend on how often the players earn points. So far, I've only given out one or two at a time. At the moment, I don't think anyone has more than six. I'm hoping that they'll really start role-playing a whole lot so that I can give them out more often; then they'd be able to spend them more often as well. That's part of the reason I tended toward higher numbers; if the costs are high, perhaps my players will be more inclined to RP to get the points they need. But maybe you're right that they need to be adjusted. How's this?</p><p></p><p><strong>Use Role-Playing Points</strong>: As a free action, you may spend RP points to gain any of the following benefits:</p><p></p><ul> <li data-xf-list-type="ul">Gain an Action Point (5 RP points)</li> <li data-xf-list-type="ul">Reuse an Encounter power (10 RP points)</li> <li data-xf-list-type="ul">Reuse a Daily power (15 RP points)</li> <li data-xf-list-type="ul">Reroll a single D20 that you rolled (10 RP points)</li> <li data-xf-list-type="ul">Reroll a single D20 that an ally rolled (15 RP points)</li> <li data-xf-list-type="ul">Reroll a single D20 that the DM rolled (20 RP points)</li> <li data-xf-list-type="ul">Add a +1 bonus to your D20 roll before you roll (2 RP points per +1)</li> <li data-xf-list-type="ul">Add a +1 bonus to your D20 roll after you roll (4 RP points per +1)</li> </ul></blockquote><p></p>
[QUOTE="TYPO5478, post: 4422952, member: 37531"] Holy crap, Redrover, that's brilliant. I have to agree with Appleseeth: those are amazingly inspiring suggestions! I'd love to use something like that, and I probably will. My dilemma is that role-playing doesn't seem to be too high a priority for my group (with a couple of exceptions). They're more "kill things as fast as we can and get the XP." I can't count the number of times I've heard things like, "I move three squares and attack the goblin. If I hit him, he takes 12 damage and is dazed until the end of my next turn." I understand that simple, succinct descriptions like that may be useful from time to time, but they tend to get pretty boring if you hear them over and over. I'm trying to use the RP points to encourage them to role-play at all (something I like), so I think it's only fair to repay them with the kind of mechanics-oriented, immediate rewards that they like. That said, I'll definitely try to incorporate your suggestions. Thanks again for such a wonderful idea! Thanks, Appleseeth for your input, too. I had thought about using the points for skill challenges, but I kind of thought that's where the +1 bonus to a d20 roll (before or after the fact) might come in. Obviously, they'll be useful for more than just skill rolls, though. And of course, all this does depend on how often the players earn points. So far, I've only given out one or two at a time. At the moment, I don't think anyone has more than six. I'm hoping that they'll really start role-playing a whole lot so that I can give them out more often; then they'd be able to spend them more often as well. That's part of the reason I tended toward higher numbers; if the costs are high, perhaps my players will be more inclined to RP to get the points they need. But maybe you're right that they need to be adjusted. How's this? [B]Use Role-Playing Points[/B]: As a free action, you may spend RP points to gain any of the following benefits: [LIST] [*]Gain an Action Point (5 RP points) [*]Reuse an Encounter power (10 RP points) [*]Reuse a Daily power (15 RP points) [*]Reroll a single D20 that you rolled (10 RP points) [*]Reroll a single D20 that an ally rolled (15 RP points) [*]Reroll a single D20 that the DM rolled (20 RP points) [*]Add a +1 bonus to your D20 roll before you roll (2 RP points per +1) [*]Add a +1 bonus to your D20 roll after you roll (4 RP points per +1) [/LIST] [/QUOTE]
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