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General Tabletop Discussion
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House Rule Idea: conscious but Exhausted at 0 HP
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<blockquote data-quote="Charlaquin" data-source="post: 8140993" data-attributes="member: 6779196"><p>On paper, this looks like it would very quickly result in a death spiral. Though, that might or might not be an acceptable or even desirable result.</p><p></p><p>I’ve experimented with similar house rules. Generally, I have characters at 0 hp have to concentrate (as if concentrating on a spell) to remain conscious. If you take damage while at 0 HP, you take death save failures as normal, and have to save to maintain concentration. This way, it is a strategic decision whether to concentrate on staying conscious, remaining a target for your opponents but giving yourself an opportunity to take action to protect yourself such as fleeing, drinking a potion, etc. or to simply allow yourself to be removed from the combat.</p><p></p><p>In combination with this house rule, I have tried making death save failures cause levels of exhaustion instead of the 3 strikes you’re dead rule. What I’ve found is this results in a very gritty feel, where damage at 0 HP results in lasting injuries (represented mechanically with exhaustion levels). But it makes staying conscious at 0 almost never worthwhile, and things quickly spiral once PCs start taking exhaustion levels.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8140993, member: 6779196"] On paper, this looks like it would very quickly result in a death spiral. Though, that might or might not be an acceptable or even desirable result. I’ve experimented with similar house rules. Generally, I have characters at 0 hp have to concentrate (as if concentrating on a spell) to remain conscious. If you take damage while at 0 HP, you take death save failures as normal, and have to save to maintain concentration. This way, it is a strategic decision whether to concentrate on staying conscious, remaining a target for your opponents but giving yourself an opportunity to take action to protect yourself such as fleeing, drinking a potion, etc. or to simply allow yourself to be removed from the combat. In combination with this house rule, I have tried making death save failures cause levels of exhaustion instead of the 3 strikes you’re dead rule. What I’ve found is this results in a very gritty feel, where damage at 0 HP results in lasting injuries (represented mechanically with exhaustion levels). But it makes staying conscious at 0 almost never worthwhile, and things quickly spiral once PCs start taking exhaustion levels. [/QUOTE]
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House Rule Idea: conscious but Exhausted at 0 HP
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