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General Tabletop Discussion
*Dungeons & Dragons
House Rule Idea: conscious but Exhausted at 0 HP
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<blockquote data-quote="loverdrive" data-source="post: 8143066" data-attributes="member: 7027139"><p>Maybe that <em>could seemingly</em> work, if the party doesn't have enough encounters per long rest (six, as DMG suggests), but that's kind of another can of worms with overpowered long-rest based classes and all the other jazz. (and if they have enough encounters, then losing HP is already a consequence enough -- hit dice ain't infinite).</p><p></p><p>Or, such system would need adjustment of healing abilities, so dropping to 0 hp would be rarer, but then we run into healbot problem.</p><p></p><p></p><p>And this sounds like super weird. Fights against single enemy already work weird in 5e, but this... 6 critical hits, which at Tier 2 with a party of 4-5 people can happen in a span of a one-two rounds = dead dragon.</p><p></p><p></p><p>What's fun for you is fun for you, of course, but these rules sound a bit of broken.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8143066, member: 7027139"] Maybe that [I]could seemingly[/I] work, if the party doesn't have enough encounters per long rest (six, as DMG suggests), but that's kind of another can of worms with overpowered long-rest based classes and all the other jazz. (and if they have enough encounters, then losing HP is already a consequence enough -- hit dice ain't infinite). Or, such system would need adjustment of healing abilities, so dropping to 0 hp would be rarer, but then we run into healbot problem. And this sounds like super weird. Fights against single enemy already work weird in 5e, but this... 6 critical hits, which at Tier 2 with a party of 4-5 people can happen in a span of a one-two rounds = dead dragon. What's fun for you is fun for you, of course, but these rules sound a bit of broken. [/QUOTE]
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House Rule Idea: conscious but Exhausted at 0 HP
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