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House Rule Idea: Exploding Weapon Dice
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<blockquote data-quote="toucanbuzz" data-source="post: 8556256" data-attributes="member: 19270"><p><strong>CONS:</strong></p><ul> <li data-xf-list-type="ul">Everyone spends more time not doing anything while the DM and other players roll a lot of dice. Since the DM has more monsters to manage, throwing a bunch of foes with 2d4 damage weapons leads to longer turns for the DM, leading to players sitting around. DM begins house-ruling all monsters have d12 attacks to speed up gameplay.</li> <li data-xf-list-type="ul">Casters get screwed as martial characters have all the fun. The DM relents. Casters stock up on Acid Splash. More dice are rolled, more players waiting longer times for their turns.</li> <li data-xf-list-type="ul">It screws over the d8/d12 weapons even further in favor of 2d4 and 2d6 weapons, which are already numerically preferred. The market for mauls increases.</li> </ul><p><strong>PROS:</strong></p><ul> <li data-xf-list-type="ul">It's something new. It sounds like you want to make combat more unpredictable, though it's being done in an uneven way.</li> </ul><p>Historically, exploding dice were used with AD&D early medieval firearms. If you used a 2d6 firearm and rolled a d6 on either of the dice, roll another set of damage dice, and keep going. Otherwise, there wasn't much impetus to use a weapon that might explode on you, and had less attacks per round, less range, and the same damage as longbows. </p><p></p><p>Personally, exploding dice might be a cool feature to incorporate into a unique magical dagger, or house rule daggers in a grapple are more deadly, or something that makes a weapon uncommonly used in combats more commonly used.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8556256, member: 19270"] [B]CONS:[/B] [LIST] [*]Everyone spends more time not doing anything while the DM and other players roll a lot of dice. Since the DM has more monsters to manage, throwing a bunch of foes with 2d4 damage weapons leads to longer turns for the DM, leading to players sitting around. DM begins house-ruling all monsters have d12 attacks to speed up gameplay. [*]Casters get screwed as martial characters have all the fun. The DM relents. Casters stock up on Acid Splash. More dice are rolled, more players waiting longer times for their turns. [*]It screws over the d8/d12 weapons even further in favor of 2d4 and 2d6 weapons, which are already numerically preferred. The market for mauls increases. [/LIST] [B]PROS:[/B] [LIST] [*]It's something new. It sounds like you want to make combat more unpredictable, though it's being done in an uneven way. [/LIST] Historically, exploding dice were used with AD&D early medieval firearms. If you used a 2d6 firearm and rolled a d6 on either of the dice, roll another set of damage dice, and keep going. Otherwise, there wasn't much impetus to use a weapon that might explode on you, and had less attacks per round, less range, and the same damage as longbows. Personally, exploding dice might be a cool feature to incorporate into a unique magical dagger, or house rule daggers in a grapple are more deadly, or something that makes a weapon uncommonly used in combats more commonly used. [/QUOTE]
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