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House Rule Idea: Exploding Weapon Dice
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<blockquote data-quote="Umbran" data-source="post: 8556446" data-attributes="member: 177"><p>You could make combat a little more deadly by just upping monster damage die types up one step, too. That's simpler, and has more predictable results. Why change a game rule when you can reach the goal with a small monster or encounter design change?</p><p></p><p>To me, there's a game philosophy point that's more important, though. "Make combat more deadly," isn't a great goal for a GM. The GM's <em>raison d'etre</em> is to bring about a play experience. Rules changes should be a means to that end, not the end themselves. So, what about the play experience at your table isn't to your liking? What problem is "make combat more deadly" there to fix?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8556446, member: 177"] You could make combat a little more deadly by just upping monster damage die types up one step, too. That's simpler, and has more predictable results. Why change a game rule when you can reach the goal with a small monster or encounter design change? To me, there's a game philosophy point that's more important, though. "Make combat more deadly," isn't a great goal for a GM. The GM's [I]raison d'etre[/I] is to bring about a play experience. Rules changes should be a means to that end, not the end themselves. So, what about the play experience at your table isn't to your liking? What problem is "make combat more deadly" there to fix? [/QUOTE]
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House Rule Idea: Exploding Weapon Dice
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