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House Rule Idea: Exploding Weapon Dice
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<blockquote data-quote="BookTenTiger" data-source="post: 8556625" data-attributes="member: 6685541"><p>I could see using this rule to differentiate weapons. What if axes "exploded" on the to two numbers (so 11 or 12 for greataxe)? Swords could explode to one greater die. Flails could deal exploding dice damage to a different adjacent foe.</p><p></p><p>You could even play around with the physical dice themselves. Like a club or hammer's explosive die could "stick" to an enemy and instead of dealing extra damage, reduce their next attack by that die roll, as they are still feeling from getting walloped.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8556625, member: 6685541"] I could see using this rule to differentiate weapons. What if axes "exploded" on the to two numbers (so 11 or 12 for greataxe)? Swords could explode to one greater die. Flails could deal exploding dice damage to a different adjacent foe. You could even play around with the physical dice themselves. Like a club or hammer's explosive die could "stick" to an enemy and instead of dealing extra damage, reduce their next attack by that die roll, as they are still feeling from getting walloped. [/QUOTE]
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House Rule Idea: Exploding Weapon Dice
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