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House Rule Idea: Exploding Weapon Dice
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<blockquote data-quote="Ancalagon" data-source="post: 8556669" data-attributes="member: 23"><p>In warhammer frpg 2nd ed, there is exploding damage, and here is how it's done:</p><p></p><p>Almost all damage is rolled on a d10. (there are modifiers for strength etc, but let's ignore that for now). If you roll a 10, you "confirm" by doing a to-hit roll again. If that is confirmed, you roll the d10 for damage a second time. If you roll a 10 again, you don't need to confirm - just keep rolling that d10 until you stop getting a 10. So a hit of 1d10+10 is not rare, and 1d10+20 happens once in a while.</p><p></p><p>Powerful (ie large) weapons like say a greataxe have the "impact" property, where they roll the 1d10 twice and take the best wone, meaning exploding damage dice is even more likely. </p><p></p><p>But you can't look at this in isolation. In warhammer, a low level PC might have 10 hp... and a high level one has maybe 20 hp! So because of this, <em>any</em> attack has the potential to kill a PC, and it really changes the player's attitude towards combat. If 3 goblins have have loaded crossbows pointed at you, this is a real problem, no matter how high and mighty you are.</p><p></p><p>all this to say, the impact of exploding damage dice is really dependent on the relationship between the damage done and the average HP heroes have. And as Ubran said, you really want to consider what you are trying to achieve with a rule change, and if the rule change will actually do what you want.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8556669, member: 23"] In warhammer frpg 2nd ed, there is exploding damage, and here is how it's done: Almost all damage is rolled on a d10. (there are modifiers for strength etc, but let's ignore that for now). If you roll a 10, you "confirm" by doing a to-hit roll again. If that is confirmed, you roll the d10 for damage a second time. If you roll a 10 again, you don't need to confirm - just keep rolling that d10 until you stop getting a 10. So a hit of 1d10+10 is not rare, and 1d10+20 happens once in a while. Powerful (ie large) weapons like say a greataxe have the "impact" property, where they roll the 1d10 twice and take the best wone, meaning exploding damage dice is even more likely. But you can't look at this in isolation. In warhammer, a low level PC might have 10 hp... and a high level one has maybe 20 hp! So because of this, [I]any[/I] attack has the potential to kill a PC, and it really changes the player's attitude towards combat. If 3 goblins have have loaded crossbows pointed at you, this is a real problem, no matter how high and mighty you are. all this to say, the impact of exploding damage dice is really dependent on the relationship between the damage done and the average HP heroes have. And as Ubran said, you really want to consider what you are trying to achieve with a rule change, and if the rule change will actually do what you want. [/QUOTE]
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