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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="Uller" data-source="post: 7256391" data-attributes="member: 413"><p>Are they stone dead at -10? </p><p></p><p>If so, that makes the game a lot more deadly once you get to monsters capable of doing 15+ damage in a single attack...An Ogre does 2d8+4. If he attacks a PC at 5 hp, he has a pretty solid shot of killing him out right so you as the DM have to find excuses not to attack PCs that are in single digit hp or you risk killing PCs every fight...No thanks.</p><p></p><p>My goal with combat is to make most combats fun for all my players by having them try to keep themselves and others in the fight and able to be effective as long as they can and to use the resources available to them to do it. Only when the party really starts running low on resources should players start dropping and staying down....and then they find a place to rest (and I usually let them).</p></blockquote><p></p>
[QUOTE="Uller, post: 7256391, member: 413"] Are they stone dead at -10? If so, that makes the game a lot more deadly once you get to monsters capable of doing 15+ damage in a single attack...An Ogre does 2d8+4. If he attacks a PC at 5 hp, he has a pretty solid shot of killing him out right so you as the DM have to find excuses not to attack PCs that are in single digit hp or you risk killing PCs every fight...No thanks. My goal with combat is to make most combats fun for all my players by having them try to keep themselves and others in the fight and able to be effective as long as they can and to use the resources available to them to do it. Only when the party really starts running low on resources should players start dropping and staying down....and then they find a place to rest (and I usually let them). [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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