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House rule idea for healing to avoid "whack-a-mole"
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<blockquote data-quote="OB1" data-source="post: 7256396" data-attributes="member: 6796241"><p>I like this, it has a nice scale to it and should rightfully do the job of having PCs start to make serious judgments about staying in a fight anytime they are down 50% of HP or more. I wonder if the damage number should maybe be 1 full HD + Con Mod per failed Death Save? Seems like the Barbarian should be able to go further into negatives than the Wizard, but that may be too fidily.</p><p></p><p>Very tempted to replace my rule, where players make an immediate death save anytime they drop to 0 or below at DC 10 or the over-damage amount, whichever is higher and failed death saves only resetting on a short rest (or lesser restoration) with this. </p><p></p><p>Interested in what your players think of your rule and how it plays out in a combat.</p></blockquote><p></p>
[QUOTE="OB1, post: 7256396, member: 6796241"] I like this, it has a nice scale to it and should rightfully do the job of having PCs start to make serious judgments about staying in a fight anytime they are down 50% of HP or more. I wonder if the damage number should maybe be 1 full HD + Con Mod per failed Death Save? Seems like the Barbarian should be able to go further into negatives than the Wizard, but that may be too fidily. Very tempted to replace my rule, where players make an immediate death save anytime they drop to 0 or below at DC 10 or the over-damage amount, whichever is higher and failed death saves only resetting on a short rest (or lesser restoration) with this. Interested in what your players think of your rule and how it plays out in a combat. [/QUOTE]
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House rule idea for healing to avoid "whack-a-mole"
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