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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9242641" data-attributes="member: 7024851"><p>I try to boost from Gumshoe for my D&D games.</p><p></p><p>First, the party will always find a clue that moves the story forward. Example: they find a matchbook for a club in the city left at the crime scene</p><p></p><p>Second, generally I'm open to whoever using a skill to try to get more information, but also sometimes you need to have a specific skill to understand what it is. Example: the party in my game had found a strange small birdcage, it seemed. The artificer rolled Arcana, and rolled very well. I explained to him it was known as a Theosophist's Cage - he knew that it was theorized it could focus very powerful (ie above 9th level) spells, but he had never heard of anyone creating one because... why? There was no magic that would need it.</p><p></p><p>Third, again to benefit people actually having a skill, I will just let players who have History, for example, have the clue. </p><p></p><p>I keep a cheatsheet of the PCs and who has what skills beside me so I know how to handle these cases.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9242641, member: 7024851"] I try to boost from Gumshoe for my D&D games. First, the party will always find a clue that moves the story forward. Example: they find a matchbook for a club in the city left at the crime scene Second, generally I'm open to whoever using a skill to try to get more information, but also sometimes you need to have a specific skill to understand what it is. Example: the party in my game had found a strange small birdcage, it seemed. The artificer rolled Arcana, and rolled very well. I explained to him it was known as a Theosophist's Cage - he knew that it was theorized it could focus very powerful (ie above 9th level) spells, but he had never heard of anyone creating one because... why? There was no magic that would need it. Third, again to benefit people actually having a skill, I will just let players who have History, for example, have the clue. I keep a cheatsheet of the PCs and who has what skills beside me so I know how to handle these cases. [/QUOTE]
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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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