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General Tabletop Discussion
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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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<blockquote data-quote="GrimCo" data-source="post: 9247990" data-attributes="member: 7044462"><p>Depending on the tone and style of campaign, i tend to have two approaches, but in all games i tend to use "fail forward" mindset, so even if players fail check, it moves forward story. </p><p></p><p>First approach is binary. Players tell me what information they try to recall and i set DC based on how obscure it is in the world. If they succeed, they get the answer. If they fail, they get - you can't seem to remember hearing/ reading anything about it. Just like in real life, sometime you cant remember something, even if you are positive you read it or heard it somewhere. </p><p></p><p>Second approach is degrees knowledge. I use table for ability checks. FE if player tries to find out if he remembers anything useful on some creature and rolls knowledge. So 5 on knowledge check will give you basic knowledge (or what is accepted as common widespread knowledge) while 30 on a check will tell you basically entire stat block but descriptively. </p><p></p><p>Catch 22 in second approach is that some common knowledge is utterly false, but it stuck for so long that people believe it to be true.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9247990, member: 7044462"] Depending on the tone and style of campaign, i tend to have two approaches, but in all games i tend to use "fail forward" mindset, so even if players fail check, it moves forward story. First approach is binary. Players tell me what information they try to recall and i set DC based on how obscure it is in the world. If they succeed, they get the answer. If they fail, they get - you can't seem to remember hearing/ reading anything about it. Just like in real life, sometime you cant remember something, even if you are positive you read it or heard it somewhere. Second approach is degrees knowledge. I use table for ability checks. FE if player tries to find out if he remembers anything useful on some creature and rolls knowledge. So 5 on knowledge check will give you basic knowledge (or what is accepted as common widespread knowledge) while 30 on a check will tell you basically entire stat block but descriptively. Catch 22 in second approach is that some common knowledge is utterly false, but it stuck for so long that people believe it to be true. [/QUOTE]
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House Rule Idea: Knowledge Checks Never Fail (they just might make things worse)
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