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General Tabletop Discussion
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House Rule Idea: Pouring On the Power!
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<blockquote data-quote="Stalker0" data-source="post: 8271698" data-attributes="member: 5889"><p>So just to clarify, what you are suggesting is to allow casters to use the "upcast" options at the end of spells, after the spell is cast.</p><p></p><p>Another example might be. A cleric casts bless, getting 3 people. 2 rounds later a new ally emerges. The cleric decides to "pour on the power", and consumes a 2nd level slot to add another person to the bless. Now there are two ways to do that:</p><p></p><ul> <li data-xf-list-type="ul">Most costly: The cleric spends the new 2nd level slot AND still has consumed the 1st level slot. They are getting a huge benefit in this is a free action, but a very high cost.</li> <li data-xf-list-type="ul">Less costly: The consume the 2nd level slot but gaining the 1st level slot back. Aka the cost is free, you are just making upcasting more flexible.</li> </ul><p>I will say I don't see upcasting used a whole lot in games, I certainly see it used but not to a great extent, so adding some flexibility seems reasonable. I think the biggest "abuse" is as someone mentioned, you cast a low level spell to test the saving throw and then if the target fails you throw on the juice. So I think the best way to do that would be...you have to make all your decisions before the saving throw.</p><p></p><p>So you could roll the damage, and based on teh roll decide to push or not....but only after you commit your damage is the saving throw made. I think that's reasonable though it does slow down the game, generally as the DM I make the saves while the player is calculating the damage to keep things moving, so this would slow things down a bit.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8271698, member: 5889"] So just to clarify, what you are suggesting is to allow casters to use the "upcast" options at the end of spells, after the spell is cast. Another example might be. A cleric casts bless, getting 3 people. 2 rounds later a new ally emerges. The cleric decides to "pour on the power", and consumes a 2nd level slot to add another person to the bless. Now there are two ways to do that: [LIST] [*]Most costly: The cleric spends the new 2nd level slot AND still has consumed the 1st level slot. They are getting a huge benefit in this is a free action, but a very high cost. [*]Less costly: The consume the 2nd level slot but gaining the 1st level slot back. Aka the cost is free, you are just making upcasting more flexible. [/LIST] I will say I don't see upcasting used a whole lot in games, I certainly see it used but not to a great extent, so adding some flexibility seems reasonable. I think the biggest "abuse" is as someone mentioned, you cast a low level spell to test the saving throw and then if the target fails you throw on the juice. So I think the best way to do that would be...you have to make all your decisions before the saving throw. So you could roll the damage, and based on teh roll decide to push or not....but only after you commit your damage is the saving throw made. I think that's reasonable though it does slow down the game, generally as the DM I make the saves while the player is calculating the damage to keep things moving, so this would slow things down a bit. [/QUOTE]
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