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<blockquote data-quote="Shiroiken" data-source="post: 7108071" data-attributes="member: 6775477"><p>My attempt to reply with quote was destroyed via. the formatting of the OP. Do not quote the OP.</p><p></p><p>Bonus Feat: I would suggest not giving out the double proficiency part of the Feat, because it will make skill checks far too easy (and step all over the Rouge & Bard).</p><p> </p><p>Classes: the Monk has d8 HD because it’s not a true warrior, but more of a skirmisher (like the rogue). Some might argue the same about the Ranger, but Ranger has been considered part of the warrior group since the beginning.</p><p> </p><p>Spells: Concentration is a pain for many players, but there is a reason for it. You’ve already noted that Invisibility and Fly can combo with things horribly. I’m positive you will find more combinations that you hate if you relax Concentration.</p><p> </p><p>Spells: I normally use an Intelligence/Arcana check instead, but an additional save works just as well.</p><p> </p><p>Long Rest: I’d add the ability to spend HD at the end of the rest, otherwise every Long Rest will be immediately followed by a Short Rest to regain necessary HP.</p><p> </p><p>Skill Checks: requiring proficiency (except for tools) goes against the philosophy of 5E. I know that multiple checks among the party is a pain and needs fixed, but I don’t think this is the way to do it. Also, please note that players CANNOT call for ability checks, ever. Only the DM may call for it (since sometimes you don’t need a roll, because it’s too easy or impossible).</p><p> </p><p>Death Saves: like the idea, but be ready for a lot more character death. Don’t forget that any damage deals 1 Failed Death Save (2 for a Critical Hit).</p><p> </p><p>Exhaustion: I would consider putting a limit on the amount of exhaustion gained, because you can only get rid of 1 per Long Rest (short of a 5[SUP]th[/SUP] level spell). I’d suggest allowing 1 level of “Dying Exhaustion” to be removed per Short Rest in addition to the normal reduction.</p><p> </p><p>Accelerated Recovery: very bad idea! As a cantrip, this basically removes 90% of the purpose of a Short Rest. In combat, it’s probably fine, but out of combat a short rest can be taken in only a minute or two (at least for HP purposes).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7108071, member: 6775477"] My attempt to reply with quote was destroyed via. the formatting of the OP. Do not quote the OP. Bonus Feat: I would suggest not giving out the double proficiency part of the Feat, because it will make skill checks far too easy (and step all over the Rouge & Bard). Classes: the Monk has d8 HD because it’s not a true warrior, but more of a skirmisher (like the rogue). Some might argue the same about the Ranger, but Ranger has been considered part of the warrior group since the beginning. Spells: Concentration is a pain for many players, but there is a reason for it. You’ve already noted that Invisibility and Fly can combo with things horribly. I’m positive you will find more combinations that you hate if you relax Concentration. Spells: I normally use an Intelligence/Arcana check instead, but an additional save works just as well. Long Rest: I’d add the ability to spend HD at the end of the rest, otherwise every Long Rest will be immediately followed by a Short Rest to regain necessary HP. Skill Checks: requiring proficiency (except for tools) goes against the philosophy of 5E. I know that multiple checks among the party is a pain and needs fixed, but I don’t think this is the way to do it. Also, please note that players CANNOT call for ability checks, ever. Only the DM may call for it (since sometimes you don’t need a roll, because it’s too easy or impossible). Death Saves: like the idea, but be ready for a lot more character death. Don’t forget that any damage deals 1 Failed Death Save (2 for a Critical Hit). Exhaustion: I would consider putting a limit on the amount of exhaustion gained, because you can only get rid of 1 per Long Rest (short of a 5[SUP]th[/SUP] level spell). I’d suggest allowing 1 level of “Dying Exhaustion” to be removed per Short Rest in addition to the normal reduction. Accelerated Recovery: very bad idea! As a cantrip, this basically removes 90% of the purpose of a Short Rest. In combat, it’s probably fine, but out of combat a short rest can be taken in only a minute or two (at least for HP purposes). [/QUOTE]
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