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<blockquote data-quote="TaranTheWanderer" data-source="post: 7533188" data-attributes="member: 15882"><p>I've thought about this a bit and it's something I'd like to try too. It would be nice to find a smooth way of doing this.</p><p></p><p>What if, each round they stay up, they automatically fail a death save. Every time they are hit, they have to roll another death save(instead of auto-failing). They can fall unconscious at any time and continue making death saves.</p><p></p><p>By having them auto-fail, they are limited to 3 extra rounds to do something before they die or get knocked out. Getting hit is less of death sentence but staying up gives them a little bit of time for that extra hit or to cast a healing spell etc...</p><p></p><p>Concentrating on spells should be difficult at this point, I'd think, too. Getting knocked to 0 still makes you auto-lose concentration on any spell you have up.</p><p></p><p>I'd also have them take a level of exhaustion to do this.</p><p></p><p>The question is this: what if they choose to stay up, then decide to go unconscious or get healed to 10hps and then get hit to 0 again? Do they get to restart their death saves again or do death save failures stack? Can they choose to 'stay up' again?</p><p></p><p>If yes, I'd definitely make it cost a level of exhaustion each time they choose to stay up instead of going unconscious.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7533188, member: 15882"] I've thought about this a bit and it's something I'd like to try too. It would be nice to find a smooth way of doing this. What if, each round they stay up, they automatically fail a death save. Every time they are hit, they have to roll another death save(instead of auto-failing). They can fall unconscious at any time and continue making death saves. By having them auto-fail, they are limited to 3 extra rounds to do something before they die or get knocked out. Getting hit is less of death sentence but staying up gives them a little bit of time for that extra hit or to cast a healing spell etc... Concentrating on spells should be difficult at this point, I'd think, too. Getting knocked to 0 still makes you auto-lose concentration on any spell you have up. I'd also have them take a level of exhaustion to do this. The question is this: what if they choose to stay up, then decide to go unconscious or get healed to 10hps and then get hit to 0 again? Do they get to restart their death saves again or do death save failures stack? Can they choose to 'stay up' again? If yes, I'd definitely make it cost a level of exhaustion each time they choose to stay up instead of going unconscious. [/QUOTE]
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