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*Dungeons & Dragons
(House rule) I'm still standing...
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<blockquote data-quote="Dessert Nomad" data-source="post: 7533750" data-attributes="member: 6976536"><p>Why to choose any particular option is up to the individual DM. I'm not arguing for or against it running it this way, I'm pointing out a consequence that happens IF you use them that I think many people would be surprised by. The reason I included an ''if" is that I'm aware that it's an optional rule, the 'if' is a clear acknowledgement that the rule may or may not be in use.</p><p></p><p></p><p></p><p>Player to monster balance should always be a consideration of rule changes, as accidentally making monsters (especially what you think are minor enemies) twice as hard to kill without realizing it means that the encounters aren't providing the amount of danger/difficulty that you were trying to achieve. It's not about making monsters mimic the PCs, it's that sometimes a change that has a minor effect for PCs has a major effect for monsters (and even more commonly for one particular type of monsters) and vice versa. </p><p></p><p></p><p></p><p>No idea what this comment has to do with what I said, as I never made the claim that there is no player/monster disparity in the system.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7533750, member: 6976536"] Why to choose any particular option is up to the individual DM. I'm not arguing for or against it running it this way, I'm pointing out a consequence that happens IF you use them that I think many people would be surprised by. The reason I included an ''if" is that I'm aware that it's an optional rule, the 'if' is a clear acknowledgement that the rule may or may not be in use. Player to monster balance should always be a consideration of rule changes, as accidentally making monsters (especially what you think are minor enemies) twice as hard to kill without realizing it means that the encounters aren't providing the amount of danger/difficulty that you were trying to achieve. It's not about making monsters mimic the PCs, it's that sometimes a change that has a minor effect for PCs has a major effect for monsters (and even more commonly for one particular type of monsters) and vice versa. No idea what this comment has to do with what I said, as I never made the claim that there is no player/monster disparity in the system. [/QUOTE]
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