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House rule impact: Replacing stat mod with proficiency bonus
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<blockquote data-quote="TwoSix" data-source="post: 7906442" data-attributes="member: 205"><p>So I'm considering the following house rules (wording still needs to be tightened up):</p><p></p><p>"When you make an attack with a weapon you are proficient with, you may use your proficiency bonus in place of your stat modifier for attack bonus and damage bonus if your proficiency bonus is higher."</p><p></p><p>"When you use your Spellcasting feature, you may use your proficiency bonus in place of your spellcasting modifier for spell attack bonuses and spell save DCs if your proficiency bonus is higher".</p><p></p><p>I expect the general impact to be less of a focus on maximizing stats, since you're probably not going to have more than a +1 bonus from a stat as compared to the level-equivalent proficiency bonus. So, hopefully, more focus on taking feats that fit concepts, and focus on raising stats that fit concepts. </p><p></p><p>Are there any negative impacts here that I'm not thinking of? I use a lot of monsters and spells that require Int, Cha, and Str saves so my players know they can't focus on just raising the 3 "big saves". People might boost Con first, I'm trying to decide if that's a problem or not since they'll be hurting their skills to do so.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7906442, member: 205"] So I'm considering the following house rules (wording still needs to be tightened up): "When you make an attack with a weapon you are proficient with, you may use your proficiency bonus in place of your stat modifier for attack bonus and damage bonus if your proficiency bonus is higher." "When you use your Spellcasting feature, you may use your proficiency bonus in place of your spellcasting modifier for spell attack bonuses and spell save DCs if your proficiency bonus is higher". I expect the general impact to be less of a focus on maximizing stats, since you're probably not going to have more than a +1 bonus from a stat as compared to the level-equivalent proficiency bonus. So, hopefully, more focus on taking feats that fit concepts, and focus on raising stats that fit concepts. Are there any negative impacts here that I'm not thinking of? I use a lot of monsters and spells that require Int, Cha, and Str saves so my players know they can't focus on just raising the 3 "big saves". People might boost Con first, I'm trying to decide if that's a problem or not since they'll be hurting their skills to do so. [/QUOTE]
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House rule impact: Replacing stat mod with proficiency bonus
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