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House rule impact: Replacing stat mod with proficiency bonus
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<blockquote data-quote="Laurefindel" data-source="post: 7906625" data-attributes="member: 67296"><p>So simply put, you have 14 in all your stats at level 1 for things with which you are proficient. At 5th level, it's the equivalent to have 16 in all your stats. At 9th level, its like having all 18s. At 13th level you've got all 20s and at 17th level (granting that the campaign makes it there), everyone has 22 everywhere.</p><p></p><p>Possible implications (both pros and cons)</p><p>People will aim to be proficient in as many things as possible.</p><p>Dump stats are less consequential with proficiencies.</p><p>Because it grants hit points and ties to very few proficiencies, Constitution becomes the one stat you need to boost early into the game.</p><p>Other than Con, high stats matter much less except in early levels.</p><p>Average stats aren't worth much. Expect "optimised" builds with high Constitution, high primary stat, and as low as possible in pretty much everything else. Standard array would be preferable to point-buy in that case.</p><p>It could enable more versatile roll-stats-in-order character generation.</p><p>Stats become more guidelines for personality/physical attribute than mechanical attributes.</p><p>Some formerly "low priority" feats become competitive.</p><p>Feats become competitive vs ability increase.</p><p>Comparatively, the gap between proficient and non-proficient deepens as the characters gain levels.</p><p></p><p>[edit] I assumed ability checks and saving throws would benefit from this as well, but it wasn't explicitely stated in your OP. Some of these implications may be overstated.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7906625, member: 67296"] So simply put, you have 14 in all your stats at level 1 for things with which you are proficient. At 5th level, it's the equivalent to have 16 in all your stats. At 9th level, its like having all 18s. At 13th level you've got all 20s and at 17th level (granting that the campaign makes it there), everyone has 22 everywhere. Possible implications (both pros and cons) People will aim to be proficient in as many things as possible. Dump stats are less consequential with proficiencies. Because it grants hit points and ties to very few proficiencies, Constitution becomes the one stat you need to boost early into the game. Other than Con, high stats matter much less except in early levels. Average stats aren't worth much. Expect "optimised" builds with high Constitution, high primary stat, and as low as possible in pretty much everything else. Standard array would be preferable to point-buy in that case. It could enable more versatile roll-stats-in-order character generation. Stats become more guidelines for personality/physical attribute than mechanical attributes. Some formerly "low priority" feats become competitive. Feats become competitive vs ability increase. Comparatively, the gap between proficient and non-proficient deepens as the characters gain levels. [edit] I assumed ability checks and saving throws would benefit from this as well, but it wasn't explicitely stated in your OP. Some of these implications may be overstated. [/QUOTE]
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House rule impact: Replacing stat mod with proficiency bonus
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