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General Tabletop Discussion
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House rule impact: Replacing stat mod with proficiency bonus
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<blockquote data-quote="DND_Reborn" data-source="post: 7906680" data-attributes="member: 6987520"><p>Sorry, I missed that this doesn't work for skills.</p><p></p><p>In that case, I would not be a fan of it because it creates more exceptions to a pretty simple set-up. You would have attacks/damage and spells/DCs with one rule, but skills with another. With the way 5E is designed, I wouldn't be a huge fan of that. Still, if I joined a table and this was the rule, I would try it and probably be fine with it.</p><p></p><p>While this would remove the stress/need/desire to max ability scores, IME that has never really been a big issue. The biggest complaint for players who max out scores through ASIs is missing out on feats. There is one problem with feat thought, which comes up: there aren't enough feats that cover each ability score. STR and DEX are most heavily favored by feats. We fixed it by allowing a feat which includes an ASI to apply to any ability score instead.</p><p></p><p>If your table feels compelled to max out scores, I don't know how much it will help. What level do you play to typically? If you are only getting to 10th or so like many tables, you are just matching 18s for +4. For the people who want their bonuses, they will still max out the score because that is their priority. For players who are willing to settle for lower +2s and +3s, you are (eventually) rewarding them at middle and higher levels.</p><p></p><p>I don't know. If I was a player who wanted to max things out, I might be a bit put off by this. I am investing in my ASI, but the other player will eventually benefit for free. Now, I am sure I will benefit in other ways maybe, but since it doesn't include skills how is not readily apparent to me.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7906680, member: 6987520"] Sorry, I missed that this doesn't work for skills. In that case, I would not be a fan of it because it creates more exceptions to a pretty simple set-up. You would have attacks/damage and spells/DCs with one rule, but skills with another. With the way 5E is designed, I wouldn't be a huge fan of that. Still, if I joined a table and this was the rule, I would try it and probably be fine with it. While this would remove the stress/need/desire to max ability scores, IME that has never really been a big issue. The biggest complaint for players who max out scores through ASIs is missing out on feats. There is one problem with feat thought, which comes up: there aren't enough feats that cover each ability score. STR and DEX are most heavily favored by feats. We fixed it by allowing a feat which includes an ASI to apply to any ability score instead. If your table feels compelled to max out scores, I don't know how much it will help. What level do you play to typically? If you are only getting to 10th or so like many tables, you are just matching 18s for +4. For the people who want their bonuses, they will still max out the score because that is their priority. For players who are willing to settle for lower +2s and +3s, you are (eventually) rewarding them at middle and higher levels. I don't know. If I was a player who wanted to max things out, I might be a bit put off by this. I am investing in my ASI, but the other player will eventually benefit for free. Now, I am sure I will benefit in other ways maybe, but since it doesn't include skills how is not readily apparent to me. [/QUOTE]
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House rule impact: Replacing stat mod with proficiency bonus
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