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House rule impact: Replacing stat mod with proficiency bonus
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<blockquote data-quote="Blue" data-source="post: 7906768" data-attributes="member: 20564"><p>Okay, let's look at this over the most commonly played levels, 1-10.</p><p></p><p>I'm ignoring the bonus ASI that fighters and rogues get.</p><p></p><p>Traditional starts with a +3, this starts with +2</p><p>@4th, traditional the majority (>50%) of the time moves up to a +4. Right on it's heels, this moves up to +3 @5th.</p><p>@8th, traditional often goes up to +5 and caps. Again, this is one level behind and goes to +4.</p><p></p><p>What do I get from this?</p><p>With bounded accuracy, using proficiency instead of continuously amping your prime ability score is very feasible. Because of that I expect to see a lot more feats or alternate ability increases - but only on some classes.</p><p>For example, Wizard really has little else that triggers off INT, and it's not a big ability score in other ways. So I can see wizard happy with it and bumping CON, DEX or taking feats.</p><p>Bard, on the other hand, has their bardic inspiration uses based on CHR. They really need to continue to push it. Paladins auras and CHR. Monks need their WIS.</p><p></p><p>So with straight classed characters I see that this adds a very uneven advantage.</p><p></p><p>Multiclassed characters open up in interesting ways. 13 in an ability score to enable multiclassing isn't bad, and we have two big advantages:</p><p>1. You can mix and match without care for ability scores. Paladin/Cleric/Wizard. All the attacks and spell DCs don't lag.</p><p>2. You no longer <em>need</em> to get ASIs in order to keep up, one of the balancing points for multiclassing. You can cherry-pick without being left behind mathematically.</p><p></p><p>I think multiclassed characters get a very large boost from this.</p><p></p><p>In the end, because of how uneven the classes are in the use of ability scores outside attack/saves, I think that it's very uneven. It would need to be that you could sub your proficiency in for any and all ability score use in order to even out. And even in those cases, I would not allow multiclassing.</p></blockquote><p></p>
[QUOTE="Blue, post: 7906768, member: 20564"] Okay, let's look at this over the most commonly played levels, 1-10. I'm ignoring the bonus ASI that fighters and rogues get. Traditional starts with a +3, this starts with +2 @4th, traditional the majority (>50%) of the time moves up to a +4. Right on it's heels, this moves up to +3 @5th. @8th, traditional often goes up to +5 and caps. Again, this is one level behind and goes to +4. What do I get from this? With bounded accuracy, using proficiency instead of continuously amping your prime ability score is very feasible. Because of that I expect to see a lot more feats or alternate ability increases - but only on some classes. For example, Wizard really has little else that triggers off INT, and it's not a big ability score in other ways. So I can see wizard happy with it and bumping CON, DEX or taking feats. Bard, on the other hand, has their bardic inspiration uses based on CHR. They really need to continue to push it. Paladins auras and CHR. Monks need their WIS. So with straight classed characters I see that this adds a very uneven advantage. Multiclassed characters open up in interesting ways. 13 in an ability score to enable multiclassing isn't bad, and we have two big advantages: 1. You can mix and match without care for ability scores. Paladin/Cleric/Wizard. All the attacks and spell DCs don't lag. 2. You no longer [I]need[/I] to get ASIs in order to keep up, one of the balancing points for multiclassing. You can cherry-pick without being left behind mathematically. I think multiclassed characters get a very large boost from this. In the end, because of how uneven the classes are in the use of ability scores outside attack/saves, I think that it's very uneven. It would need to be that you could sub your proficiency in for any and all ability score use in order to even out. And even in those cases, I would not allow multiclassing. [/QUOTE]
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House rule impact: Replacing stat mod with proficiency bonus
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