Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
House rule: Knockouts and the Average Joe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Forcegypsy" data-source="post: 633817" data-attributes="member: 8862"><p>Harsh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Look before this degenerates any further, I think we should take a breath. I just read through the whole thread and for the life of me I can't tell which 'fix' is being talked about there at the end. </p><p></p><p>Mistwell, what is your specific objection and to which house rule? </p><p></p><p>- small aside here, thanks btw for keeping track of CR's rulings both here and on the WotC board, much appreciated. -</p><p></p><p>I'll clarify my position so there is no misunderstanding. I like the way d20 Modern deals with damage, both lethal and non-lethal. I have an established group of experienced roleplayers and I have GM'd d20 Modern for a few months now. In my d20 modern game I like the action to be a blend between realistic consequences and cinematic action. </p><p></p><p>A few times in game, there have been situations where it was appropiate for the pc's to attempt to in movie-like fashion, knock-out a flunkie without doing any permanent damage. I felt that the rules as written didn't allow for that without considerable focus on the brawl chain of feats or the use of exotic materials. </p><p></p><p>I didn't want to nerf someone who actually took the feats, but I wanted it to be possible for low level flunkies (1st or 2nd level) to be dropped relatively easily. From discussion the rule I proposed evolved. </p><p></p><p>Here it is again (slightly edited for clarity):</p><p></p><p>Non-lethal damage from a single blow results in a Fort save (DC 15) to avoid knock-out under the following conditions:</p><p></p><p>1- non-lethal damage equals or exceeds current Con score</p><p></p><p>2- non-lethal damage equals or exceeds current hit points;</p><p></p><p>No muss, no fuss, no extra calculations and gives the desired movie-style takedowns of low level mooks.</p><p></p><p>It is meant for a specific style of play. It is not meant to 'fix' any perceived flaws in the game. It is a tweak that fits my gaming table. I offered it here for anyone who might have had the same issues crop up. </p><p></p><p>As I mentioned in a previous post, it is being playtested. So far, it seems to fit seemlessly into the regular rules. Best of all, it is transparent to the players. They don't have to deal with it, no extra rolls, nothing. </p><p></p><p>I'll wait for a response then offer constructive criticism of the other house rules on this thread.</p></blockquote><p></p>
[QUOTE="Forcegypsy, post: 633817, member: 8862"] Harsh. :rolleyes: Look before this degenerates any further, I think we should take a breath. I just read through the whole thread and for the life of me I can't tell which 'fix' is being talked about there at the end. Mistwell, what is your specific objection and to which house rule? - small aside here, thanks btw for keeping track of CR's rulings both here and on the WotC board, much appreciated. - I'll clarify my position so there is no misunderstanding. I like the way d20 Modern deals with damage, both lethal and non-lethal. I have an established group of experienced roleplayers and I have GM'd d20 Modern for a few months now. In my d20 modern game I like the action to be a blend between realistic consequences and cinematic action. A few times in game, there have been situations where it was appropiate for the pc's to attempt to in movie-like fashion, knock-out a flunkie without doing any permanent damage. I felt that the rules as written didn't allow for that without considerable focus on the brawl chain of feats or the use of exotic materials. I didn't want to nerf someone who actually took the feats, but I wanted it to be possible for low level flunkies (1st or 2nd level) to be dropped relatively easily. From discussion the rule I proposed evolved. Here it is again (slightly edited for clarity): Non-lethal damage from a single blow results in a Fort save (DC 15) to avoid knock-out under the following conditions: 1- non-lethal damage equals or exceeds current Con score 2- non-lethal damage equals or exceeds current hit points; No muss, no fuss, no extra calculations and gives the desired movie-style takedowns of low level mooks. It is meant for a specific style of play. It is not meant to 'fix' any perceived flaws in the game. It is a tweak that fits my gaming table. I offered it here for anyone who might have had the same issues crop up. As I mentioned in a previous post, it is being playtested. So far, it seems to fit seemlessly into the regular rules. Best of all, it is transparent to the players. They don't have to deal with it, no extra rolls, nothing. I'll wait for a response then offer constructive criticism of the other house rules on this thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
House rule: Knockouts and the Average Joe
Top