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House rule: Knockouts and the Average Joe
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<blockquote data-quote="Skanth" data-source="post: 634540" data-attributes="member: 6852"><p>I have a problem with the rules as written because they just don't make sense to my mind.</p><p></p><p>An ordinary joe in a bar fight doesn't know about about lethal punches, non-lethal punches, he just hits.</p><p>My players will say something like "I smash my fist into his face!" I don't want to ask them if they are doing it in a lethal or non-lethal way. What's the difference?</p><p>Also my players wont accept that they can kick and punch a guy x times and have no affect whatsoever on him.</p><p>In fact changing from one style of attack (non-lethal) to another (lethal) actually implies some sort of skill and training and sounds more like a martial art.</p><p>Also a -4 is a big deal to low level characters.</p><p></p><p>What am I going to go with?</p><p>Something like pbartender's idea I guess or maybe stick with subdual damage but increase its healing time.</p></blockquote><p></p>
[QUOTE="Skanth, post: 634540, member: 6852"] I have a problem with the rules as written because they just don't make sense to my mind. An ordinary joe in a bar fight doesn't know about about lethal punches, non-lethal punches, he just hits. My players will say something like "I smash my fist into his face!" I don't want to ask them if they are doing it in a lethal or non-lethal way. What's the difference? Also my players wont accept that they can kick and punch a guy x times and have no affect whatsoever on him. In fact changing from one style of attack (non-lethal) to another (lethal) actually implies some sort of skill and training and sounds more like a martial art. Also a -4 is a big deal to low level characters. What am I going to go with? Something like pbartender's idea I guess or maybe stick with subdual damage but increase its healing time. [/QUOTE]
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House rule: Knockouts and the Average Joe
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