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House rule: Knockouts and the Average Joe
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<blockquote data-quote="takyris" data-source="post: 636899" data-attributes="member: 5171"><p>Thoughts on the Scotsman and how he couldn't knock folks out...</p><p></p><p>He's a Strong6 Hero, yes? And does he specialize in knocking folks out, boxing-style? If so, he could have the following feats and talents:</p><p></p><p>Str16 -- started at 15, raised at 4th.</p><p>Dex 13</p><p></p><p>1 Brawl</p><p>1 Power Attack</p><p>2 -- Strong Bonus Feat, Weapon Focus (Unarmed)</p><p>3 Streetfighting</p><p>4 -- Strong Bonus Feat, Improved Brawl</p><p>6 Two-Weapon Fighting</p><p>6 -- Strong Bonus Feat, Combat Martial Arts</p><p></p><p>Talents: Melee Smash, Improved Melee Smash, Advanced Melee Smash</p><p></p><p>So, at 6th level, this guy has:</p><p></p><p>A BAB of +6</p><p>A +2 Competence Bonus to hit from Improved Brawl</p><p>A +1 bonus to hit from Weapon Focus</p><p>A +3 Strength Bonus</p><p></p><p>And on damage, you do:</p><p>1d8 nonlethal</p><p>+3 Strength</p><p>+3 from Advanced Melee Smash</p><p>+1d4 from Streetfighting</p><p></p><p>So even without Power Attacking or going Two-Weapon or anything, you're attacking at +12/+7 and hitting for 1d8+1d4+6, or 8-18 points damage.</p><p></p><p>Against tougher foes, you assume that they can't be THAT hard to hit and Power Attack like there's no tomorrow, since you only need for that first attack to hit. That Scotsman could be swinging at +7/+2, which is at least likely to hit every other round or so, and doing 13-23 points of nonlethal damage. Heck, I gave him Combat Martial Arts so that he could make lethal attacks without taking the -4. Sure, he does 1d4 instead of 1d8, and depending on whose rules you listen to, he might lose the competence bonus to hit from Improved Brawl, but he still does 1d4 base +3 Str +3 Melee Smash Talents +1d4 Streetfighting +5 Power Attack, meaning 13-19 points damage.</p><p></p><p>Not really chiming in on the overarching rules question, because I haven't played yet and don't know -- but anyone who takes Brawl can simply add Power Attack (since the biggest flaw to Power Attack, likely missing on your second attacks, is no longer a deal, on account of you wanting to do all that damage in one hit) and stand a MUCH better chance of taking people out. People's ACs don't get THAT high in d20 Modern -- my tricked-out Fast Hero/Martial Artist clocked in at 25, taking all kinds of defensive feats to make him harder to hit. And that was at level 20.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 636899, member: 5171"] Thoughts on the Scotsman and how he couldn't knock folks out... He's a Strong6 Hero, yes? And does he specialize in knocking folks out, boxing-style? If so, he could have the following feats and talents: Str16 -- started at 15, raised at 4th. Dex 13 1 Brawl 1 Power Attack 2 -- Strong Bonus Feat, Weapon Focus (Unarmed) 3 Streetfighting 4 -- Strong Bonus Feat, Improved Brawl 6 Two-Weapon Fighting 6 -- Strong Bonus Feat, Combat Martial Arts Talents: Melee Smash, Improved Melee Smash, Advanced Melee Smash So, at 6th level, this guy has: A BAB of +6 A +2 Competence Bonus to hit from Improved Brawl A +1 bonus to hit from Weapon Focus A +3 Strength Bonus And on damage, you do: 1d8 nonlethal +3 Strength +3 from Advanced Melee Smash +1d4 from Streetfighting So even without Power Attacking or going Two-Weapon or anything, you're attacking at +12/+7 and hitting for 1d8+1d4+6, or 8-18 points damage. Against tougher foes, you assume that they can't be THAT hard to hit and Power Attack like there's no tomorrow, since you only need for that first attack to hit. That Scotsman could be swinging at +7/+2, which is at least likely to hit every other round or so, and doing 13-23 points of nonlethal damage. Heck, I gave him Combat Martial Arts so that he could make lethal attacks without taking the -4. Sure, he does 1d4 instead of 1d8, and depending on whose rules you listen to, he might lose the competence bonus to hit from Improved Brawl, but he still does 1d4 base +3 Str +3 Melee Smash Talents +1d4 Streetfighting +5 Power Attack, meaning 13-19 points damage. Not really chiming in on the overarching rules question, because I haven't played yet and don't know -- but anyone who takes Brawl can simply add Power Attack (since the biggest flaw to Power Attack, likely missing on your second attacks, is no longer a deal, on account of you wanting to do all that damage in one hit) and stand a MUCH better chance of taking people out. People's ACs don't get THAT high in d20 Modern -- my tricked-out Fast Hero/Martial Artist clocked in at 25, taking all kinds of defensive feats to make him harder to hit. And that was at level 20. -Tacky [/QUOTE]
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