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House rule: Knockouts and the Average Joe
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<blockquote data-quote="takyris" data-source="post: 639317" data-attributes="member: 5171"><p>Glad the Scottsman helped -- my wife, born of MacRae stock, will be so proud that I helped make this paragon of pugilism more effective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not to hijack the thread, but I was thinking more about that feat possibility, the feat that lets you stack your damage to get over the threshold, and I was wondering if people thought it would be too powerful. I was considering the following:</p><p></p><p>Possibility: Can only be used on nonlethal attacks. Honestly, I don't see why it couldn't be used for lethal attacks, but I'd worry about every ogre in the world taking this feat.</p><p></p><p>Possibility: Dex pre-requisite. This gets over the Ogre problem -- not many ogres have a Dex of 13. So if I added this, maybe I could let it work for lethal attacks as well.</p><p></p><p>Possibility: Penalty on all attacks. Something like a -2 on all attacks for that round, since you ARE trying to cluster your hits rather than hit wherever you can. People would complain about the stacking -2 with Two-Weapon fighting, but really, it's gonna let them take out bad guys right and left, so I'm fine with a penalty.</p><p></p><p>Possibility: Not all damage stacks. This makes the feat a ton weaker, but if the feat read "Every additional hit adds half its damage to the most damaging hit you made" rather than "All damage stacks," there'd be a lot less concern about it getting too powerful. I dunno. That's a lot more math, though. It could just be, "Every additional hit adds +2 to the effective damage of your first or most damaging hit for purposes of hitting the Massive Damage Threshold."</p><p></p><p>Possibility: No Power Attacking. This seems somewhat arbitrary to me, and while I don't want the feat to get too powerful, I also don't see why someone shouldn't be able to suffer a penalty on his attacks from two-weaponing, another penalty on his attacks from power-attacking, and a THIRD penalty on his attacks from using this feat (if I use the penalty-to-hit rule) and stand a chance of just utterly clobbering someone.</p><p></p><p>Thoughts? Thanks for the help.</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 639317, member: 5171"] Glad the Scottsman helped -- my wife, born of MacRae stock, will be so proud that I helped make this paragon of pugilism more effective. :) Not to hijack the thread, but I was thinking more about that feat possibility, the feat that lets you stack your damage to get over the threshold, and I was wondering if people thought it would be too powerful. I was considering the following: Possibility: Can only be used on nonlethal attacks. Honestly, I don't see why it couldn't be used for lethal attacks, but I'd worry about every ogre in the world taking this feat. Possibility: Dex pre-requisite. This gets over the Ogre problem -- not many ogres have a Dex of 13. So if I added this, maybe I could let it work for lethal attacks as well. Possibility: Penalty on all attacks. Something like a -2 on all attacks for that round, since you ARE trying to cluster your hits rather than hit wherever you can. People would complain about the stacking -2 with Two-Weapon fighting, but really, it's gonna let them take out bad guys right and left, so I'm fine with a penalty. Possibility: Not all damage stacks. This makes the feat a ton weaker, but if the feat read "Every additional hit adds half its damage to the most damaging hit you made" rather than "All damage stacks," there'd be a lot less concern about it getting too powerful. I dunno. That's a lot more math, though. It could just be, "Every additional hit adds +2 to the effective damage of your first or most damaging hit for purposes of hitting the Massive Damage Threshold." Possibility: No Power Attacking. This seems somewhat arbitrary to me, and while I don't want the feat to get too powerful, I also don't see why someone shouldn't be able to suffer a penalty on his attacks from two-weaponing, another penalty on his attacks from power-attacking, and a THIRD penalty on his attacks from using this feat (if I use the penalty-to-hit rule) and stand a chance of just utterly clobbering someone. Thoughts? Thanks for the help. -Tacky [/QUOTE]
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