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General Tabletop Discussion
*Pathfinder & Starfinder
House Rule - level bonus added to damage?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4682554" data-attributes="member: 834"><p>That's a bad houserule; even if you grant it to every classes instead of just arcane powered ones (and you must or it goes from bad to abominable), it's a rule that grossly advantage some classes over others. Any class that can routinely do more than one attack in a turn will crush classes that can't. Ranger will obliterate rogues and Warlock, Tempest fighter will make a joke of the other fighters (even after removing the awful double weapons), WIS cleric will grossly outshine STR cleric etc. </p><p></p><p>I can't believe there hasn't been an overwhelmingly negative response already.</p><p></p><p>This houserule is particularly indecently pro-wizard. From personal experience, in my party, the combat wizard on average dished the most total damage in any fight that included four or more opponents. He didn't score higher damage against single targets than the rogue, of course, but by attacking several enemies on every round, he piled up impressive damage. Close Blast 5 powers such as burning hand were amongst the best sellers, routinely catching 3+ targets. That alone was enough to keep the wizard extremely relevant in the fight. Add damage to every target and you shift toward dominant.</p><p></p><p></p><p></p><p>That's not realism, that is a personal esthetic choice. The 20th level has about +13 to hit and +3 to damage over the level 1 wizard, the implement not accounted for. That's enough to crush the beginner, even if for some reason he doesn't wish to use the 6 additional encounter and daily powers he has, all vastly more powerful than his counterpart's.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4682554, member: 834"] That's a bad houserule; even if you grant it to every classes instead of just arcane powered ones (and you must or it goes from bad to abominable), it's a rule that grossly advantage some classes over others. Any class that can routinely do more than one attack in a turn will crush classes that can't. Ranger will obliterate rogues and Warlock, Tempest fighter will make a joke of the other fighters (even after removing the awful double weapons), WIS cleric will grossly outshine STR cleric etc. I can't believe there hasn't been an overwhelmingly negative response already. This houserule is particularly indecently pro-wizard. From personal experience, in my party, the combat wizard on average dished the most total damage in any fight that included four or more opponents. He didn't score higher damage against single targets than the rogue, of course, but by attacking several enemies on every round, he piled up impressive damage. Close Blast 5 powers such as burning hand were amongst the best sellers, routinely catching 3+ targets. That alone was enough to keep the wizard extremely relevant in the fight. Add damage to every target and you shift toward dominant. That's not realism, that is a personal esthetic choice. The 20th level has about +13 to hit and +3 to damage over the level 1 wizard, the implement not accounted for. That's enough to crush the beginner, even if for some reason he doesn't wish to use the 6 additional encounter and daily powers he has, all vastly more powerful than his counterpart's. [/QUOTE]
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House Rule - level bonus added to damage?
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