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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rule - level bonus added to damage?
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<blockquote data-quote="DanmarLOK" data-source="post: 4685617" data-attributes="member: 71480"><p>Yes, the healing like the damage is across the board and yep, it will bring it back to square one in that regard but like you mentioned and I've seen healing critters aren't numerous. </p><p></p><p>The +1/2 level damage is applied to one (the first target) only. So rangers for instance would get +1/2 to one bow shot, not both for twin shot. Otherwise that rewards powers that have multiple attacks per single use too greatly and causes AOE's to go nuts. </p><p></p><p>I've had one session using it and to be completely honest at level 4 it makes not so much difference in combat length. An extra +2 damage just isn't that big a deal, up to +8 against a single target if everyone focus fires and hits. But that will cut maybe one round of attacks against that creature. What it does do though is get rid of some of the 1 damage rolls. </p><p></p><p>At higher levels it probably will continue to be a non-factor in terms of combat length to the overall encounter. </p><p></p><p>The biggest perceived benefit I believe is that it'll take a couple of shots less (assuming focus fire) to take down a standard with less impact on Elites and Solo's. </p><p></p><p>You could get a much bigger impact I believe by reducing monster hit points by some % but the math is slower there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's easy to say, okay level 4, your arrow now does 1d10+6 (+2 bow) and that gets written on their card once every two levels. Rather than, okay 75% of 117 hit points is...</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4685617, member: 71480"] Yes, the healing like the damage is across the board and yep, it will bring it back to square one in that regard but like you mentioned and I've seen healing critters aren't numerous. The +1/2 level damage is applied to one (the first target) only. So rangers for instance would get +1/2 to one bow shot, not both for twin shot. Otherwise that rewards powers that have multiple attacks per single use too greatly and causes AOE's to go nuts. I've had one session using it and to be completely honest at level 4 it makes not so much difference in combat length. An extra +2 damage just isn't that big a deal, up to +8 against a single target if everyone focus fires and hits. But that will cut maybe one round of attacks against that creature. What it does do though is get rid of some of the 1 damage rolls. At higher levels it probably will continue to be a non-factor in terms of combat length to the overall encounter. The biggest perceived benefit I believe is that it'll take a couple of shots less (assuming focus fire) to take down a standard with less impact on Elites and Solo's. You could get a much bigger impact I believe by reducing monster hit points by some % but the math is slower there. :) It's easy to say, okay level 4, your arrow now does 1d10+6 (+2 bow) and that gets written on their card once every two levels. Rather than, okay 75% of 117 hit points is... [/QUOTE]
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House Rule - level bonus added to damage?
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