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General Tabletop Discussion
*Pathfinder & Starfinder
House rule: Maximised chance to hit
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<blockquote data-quote="Wightbred" data-source="post: 4688132" data-attributes="member: 56388"><p><span style="font-family: 'Arial'">I'm looking to implement this house rule at my table and I am keen for some constructive criticism and objective consideration of loopholes.</span></p><p></p><p><span style="font-family: 'Arial'"><strong>The rule:</strong></span></p><p><span style="font-family: 'Arial'">"When you create your character choose one of the key abilities of your class <span style="color: red">which is at least 14</span>. That ability is considered to be 20 for the purpose of calculating your attack bonus <span style="font-family: 'Arial'">for an attack power or basic attack that uses that ability. Use the standard ability score for all other purposes, including calculating damage, skills and defences. When you increase the base ability the 20 value also increases by the same amount.</span></span></p><p></p><p><span style="font-family: 'Arial'">"For example you are playing a 1st level Ranger and you chose Dexterity (normally 16). You can make a ranged basic attack at +5 instead of +3, but you only +3 to damage and reflex defence and +3 to initiative and Stealth. By 8th level you have raised your Dexterity to 18, so you use 22 to determine your attack bonus for Dexterity linked attacks."</span></p><p></p><p><span style="font-family: 'Arial'"><strong>Why this rule?</strong></span></p><p></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">This rule fits the needs of my game. In particular I am trying to:</span></span></p><p><span style="font-family: 'Arial'"> <ul> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">reduce (but not necessarily eliminate) MAD;</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">facilitate playing against type ("races without a +2 to Strength don't make good Fighters because they miss more often"); and</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Arial'">reduce one-dimensional assigning of abilities ("I must max my attack ability") and </span><span style="font-family: 'Arial'">make sure my players aren't frustrated by missing because they didn't do this.</span></li> </ul><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">(I came up with this rule after seeing a similar idea on this forum, but I can't find the link to attach. Happy for someone to add this if they can find it.)</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">Cheers,</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"><span style="font-family: 'Arial'">Wightbred</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="Wightbred, post: 4688132, member: 56388"] [FONT=Arial]I'm looking to implement this house rule at my table and I am keen for some constructive criticism and objective consideration of loopholes.[/FONT] [FONT=Arial][B]The rule:[/B][/FONT] [FONT=Arial]"When you create your character choose one of the key abilities of your class [COLOR=red]which is at least 14[/COLOR]. That ability is considered to be 20 for the purpose of calculating your attack bonus [FONT=Arial]for an attack power or basic attack that uses that ability. Use the standard ability score for all other purposes, including calculating damage, skills and defences. When you increase the base ability the 20 value also increases by the same amount.[/FONT][/FONT] [FONT=Arial]"For example you are playing a 1st level Ranger and you chose Dexterity (normally 16). You can make a ranged basic attack at +5 instead of +3, but you only +3 to damage and reflex defence and +3 to initiative and Stealth. By 8th level you have raised your Dexterity to 18, so you use 22 to determine your attack bonus for Dexterity linked attacks."[/FONT] [FONT=Arial][B]Why this rule?[/B][/FONT] [FONT=Arial][FONT=Arial]This rule fits the needs of my game. In particular I am trying to:[/FONT] [LIST] [*][FONT=Arial]reduce (but not necessarily eliminate) MAD;[/FONT] [*][FONT=Arial]facilitate playing against type ("races without a +2 to Strength don't make good Fighters because they miss more often"); and[/FONT] [*][FONT=Arial]reduce one-dimensional assigning of abilities ("I must max my attack ability") and [/FONT][FONT=Arial]make sure my players aren't frustrated by missing because they didn't do this.[/FONT] [/LIST][FONT=Arial][FONT=Arial](I came up with this rule after seeing a similar idea on this forum, but I can't find the link to attach. Happy for someone to add this if they can find it.)[/FONT] [FONT=Arial]Cheers,[/FONT] [FONT=Arial]Wightbred[/FONT] [/FONT][/FONT] [/QUOTE]
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House rule: Maximised chance to hit
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