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House rule: Maximised chance to hit
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<blockquote data-quote="Wightbred" data-source="post: 4688265" data-attributes="member: 56388"><p>Omnifarious Grey,</p><p>A static bonus on top of a ability score would probably make players even more keen to boost their key attack ability. I also tried a static hit bonus of +5 + 1/2 level as has been posted elsewhere, but this seemed more complicated than my current method when I tried to include rules for ability score increases at 4, 8, 10 etc.</p><p>Many of my players are Shadowrun veterans, so a parallel ability score which only applies selectively is natural for them. Of course YMMV.</p><p>Cheers,</p><p>Wightbred</p></blockquote><p></p>
[QUOTE="Wightbred, post: 4688265, member: 56388"] Omnifarious Grey, A static bonus on top of a ability score would probably make players even more keen to boost their key attack ability. I also tried a static hit bonus of +5 + 1/2 level as has been posted elsewhere, but this seemed more complicated than my current method when I tried to include rules for ability score increases at 4, 8, 10 etc. Many of my players are Shadowrun veterans, so a parallel ability score which only applies selectively is natural for them. Of course YMMV. Cheers, Wightbred [/QUOTE]
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House rule: Maximised chance to hit
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