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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House rule: Maximised chance to hit
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<blockquote data-quote="Alex319" data-source="post: 4695203" data-attributes="member: 45678"><p>Well, all the ideas about lowering monster defenses or giving everyone a static bonus kind of miss the point. No matter what the defenses are or what other static bonuses you get, a higher primary attack stat lets you hit often.</p><p></p><p>It seems like a good solution might be the following:</p><p></p><p><strong>Heroic Tier Feat: Practiced Accuracy</strong></p><p><strong></strong></p><p><strong></strong><em>Throughout your training, you have learned to make up for your weaknesses to deliver accurate attacks.</em></p><p><em></em></p><p><em></em>Select one ability score. Your ability modifier for this score is treated as if it were 2 points higher <em>for the purpose of attack rolls only</em>. This does not affect any other function of the ability, including damage rolls, other effects of attacks, defenses, skill modifiers, etc.</p><p></p><p>Special: This feat cannot raise your effective modifier in an ability score above +5 (at level 1-7), +6 (at levels 8-13), +7 (at levels 14-20), +8 (at levels 21-27), or +9 (at levels 28-30).</p><p></p><p>--------------------</p><p></p><p>This has a few benefits:</p><p></p><p>1. It makes it so it's not totally foolish to actually buy the full 20 - because that way it would free up that feat slot for other purposes.</p><p></p><p>2. It limits the boosting, thus preventing the strategy of taking a very low score in your primary attack stat and then getting the free bonuses (which several people have mentioned).</p><p></p><p>Optionally, you can add: "This feat may be taken more than once. Each time it is taken, it applies to a different ability score." That would also give players an option to become more versatile at the cost of some feats, and might make certain multiclass combinations more viable, increasing build options.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4695203, member: 45678"] Well, all the ideas about lowering monster defenses or giving everyone a static bonus kind of miss the point. No matter what the defenses are or what other static bonuses you get, a higher primary attack stat lets you hit often. It seems like a good solution might be the following: [B]Heroic Tier Feat: Practiced Accuracy [/B][I]Throughout your training, you have learned to make up for your weaknesses to deliver accurate attacks. [/I]Select one ability score. Your ability modifier for this score is treated as if it were 2 points higher [I]for the purpose of attack rolls only[/I]. This does not affect any other function of the ability, including damage rolls, other effects of attacks, defenses, skill modifiers, etc. Special: This feat cannot raise your effective modifier in an ability score above +5 (at level 1-7), +6 (at levels 8-13), +7 (at levels 14-20), +8 (at levels 21-27), or +9 (at levels 28-30). -------------------- This has a few benefits: 1. It makes it so it's not totally foolish to actually buy the full 20 - because that way it would free up that feat slot for other purposes. 2. It limits the boosting, thus preventing the strategy of taking a very low score in your primary attack stat and then getting the free bonuses (which several people have mentioned). Optionally, you can add: "This feat may be taken more than once. Each time it is taken, it applies to a different ability score." That would also give players an option to become more versatile at the cost of some feats, and might make certain multiclass combinations more viable, increasing build options. [/QUOTE]
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House rule: Maximised chance to hit
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