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House Rule (Multi-Classing)
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<blockquote data-quote="-Avalon-" data-source="post: 4536225" data-attributes="member: 66363"><p>This is to get a feel for whether this is a good idea or not:</p><p></p><p>Since we have Initiate feats that give a "splash" of flavor but do not really give what is needed for paragon paths, my players and I have come up with a possible way to alleviate the issues:</p><p></p><p>Initiate feat gives the first splash</p><p>-> Apprentice feat - would allow the player to swap an at-will power for one of their own, and give one ability from the basic class options : IE gives a style for the rangers, etc. This feat has pre-req of the initiate feat.</p><p></p><p>Then there are the Novice, etc etc, on to paragon level:</p><p>At paragon level 11, the player then would have the choice of either going with a PP using the one ability they got from the Apprentice feat, or doing paragon multi-classing. If they choose to go PP-MC then instead of getting to swap an at-will (which was moved to the apprentice feat), they instead pick up the rest of the class abilities and still gain the abilities from PP-MC as per the PHB per PP-MC. Only other change is that since the Apprentice feat will be listed as a multi-class feat, it is required as well for PP-MC.</p><p></p><p>This will fix it so that the players have 2 options: Either dabble a lil with one other class so that they can get the PP from a different class' lists, or build upon the MC structure to make a true dual classed character.</p><p></p><p>Any Thoughts?</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4536225, member: 66363"] This is to get a feel for whether this is a good idea or not: Since we have Initiate feats that give a "splash" of flavor but do not really give what is needed for paragon paths, my players and I have come up with a possible way to alleviate the issues: Initiate feat gives the first splash -> Apprentice feat - would allow the player to swap an at-will power for one of their own, and give one ability from the basic class options : IE gives a style for the rangers, etc. This feat has pre-req of the initiate feat. Then there are the Novice, etc etc, on to paragon level: At paragon level 11, the player then would have the choice of either going with a PP using the one ability they got from the Apprentice feat, or doing paragon multi-classing. If they choose to go PP-MC then instead of getting to swap an at-will (which was moved to the apprentice feat), they instead pick up the rest of the class abilities and still gain the abilities from PP-MC as per the PHB per PP-MC. Only other change is that since the Apprentice feat will be listed as a multi-class feat, it is required as well for PP-MC. This will fix it so that the players have 2 options: Either dabble a lil with one other class so that they can get the PP from a different class' lists, or build upon the MC structure to make a true dual classed character. Any Thoughts? [/QUOTE]
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