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General Tabletop Discussion
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HOUSE-RULE: Options for Two-Weapon Fighting
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<blockquote data-quote="Sword of Spirit" data-source="post: 9594888" data-attributes="member: 6677017"><p>I matched out the effects of the different fighting styles and upgrade feats for different classes, took into account drawbacks (free-hand access, investment required, number of magic items required for equal effects, etc), and here's what I decided.</p><p></p><p>I keep the rules as-is except that I allow an additional attack for each extra attack, and only one of those requires your bonus action. This means that fighters can eventually make up to three off-hand attacks without a bonus action, or four with one.</p><p></p><p>This is affected by my other house-rules though.</p><p></p><p>It ends up that dual-wielding does the most damage, but you can't use your off-hand for anything without dropping your weapon. 2-handed weapon wielders can easily hold their weapon in one hand to use their other for spellcasting, grappling, etc. I also allow shield wielders hold their weapon in their shield hand while doing something in their primary hand. If magic weapons are involved, a dual-wielder needs 2 rather than one to get full benefit from their style.</p><p></p><p>The fact that my rule really only benefits fighters is a little undesirable, but in general its probably okay. I'm not really a fan of giving rogues any extra benefit for two- weapon fighting. I like that they have to make a choice of how to use their bonus action and that two-weapons isn't always desirable. Barbarians tend to go for big weapons and paladins don't favor two-weapons. That leaves rangers out in the cold a bit, although hunters at least have ways of getting extra attacks.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9594888, member: 6677017"] I matched out the effects of the different fighting styles and upgrade feats for different classes, took into account drawbacks (free-hand access, investment required, number of magic items required for equal effects, etc), and here's what I decided. I keep the rules as-is except that I allow an additional attack for each extra attack, and only one of those requires your bonus action. This means that fighters can eventually make up to three off-hand attacks without a bonus action, or four with one. This is affected by my other house-rules though. It ends up that dual-wielding does the most damage, but you can't use your off-hand for anything without dropping your weapon. 2-handed weapon wielders can easily hold their weapon in one hand to use their other for spellcasting, grappling, etc. I also allow shield wielders hold their weapon in their shield hand while doing something in their primary hand. If magic weapons are involved, a dual-wielder needs 2 rather than one to get full benefit from their style. The fact that my rule really only benefits fighters is a little undesirable, but in general its probably okay. I'm not really a fan of giving rogues any extra benefit for two- weapon fighting. I like that they have to make a choice of how to use their bonus action and that two-weapons isn't always desirable. Barbarians tend to go for big weapons and paladins don't favor two-weapons. That leaves rangers out in the cold a bit, although hunters at least have ways of getting extra attacks. [/QUOTE]
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HOUSE-RULE: Options for Two-Weapon Fighting
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